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Post by adonhiram on May 14, 2015 8:25:03 GMT -5
Continuing my parsing fury, I did some tests with our 76+ nukes on the poor training dummies. As I suspected, and different from live, we should favor our fast cast nuke line, as mana efficiency is irrelevant on Imperium and the recast timers are standard for all our single nukes. I didn't test the anti summoned nuke as it doesn't work on the dummies, so I don't know if the two procs implemented on live (the debuff and the huge DD part) work here. I chained nuked for three full minutes. Expect lower values on real mobs because of resists and because you are sometimes busy with other stuff (pet stuff, moving, chatting, whatever) which prevents you from renuking exactly on spell refresh. The values will be of course different for each of us depending on foci, spell damage, twincast/lifetap/nukeproc effects, but the idea is to see how the nukes scale one to the others. You should get similar results in the hierarchy which is relatively flatten out besides the rains. - Scorching Sands rk. III : 15,5k dps.
- Bold of Molten Dross rk. III : 13k dps.
- Fickle Pyroclasm rk. III : 14k dps.
- Schock of Cineral Steel rk. III : 14k dps.
Considering the refresh timers of both our rains and the casting times of the spells which at your level should all be at 50% with AA and foci, the perfect weave maximizing raid dps would be 1. Rain of Molten Dross rk. III 2. Torrent of Thunderbolts rk. III 3. Scorching Sands rk. III (our fast cast nuke fits exactly in the time interval the fire rain needs to refresh after having casted both the fire rain and the magic rain) as long you are not standing too close to the targets.
I got 25k dps alternating the two rains on three targets, so adding the fast cast nuke, the "weave" should net 30,5k dps, to what you can add the insta clickies from orbs you should use inbetween spell refreshs.
As a side note, it needs further testing, but it seems the recourse of our Fickle line does not work (we get the icon in the short buff bar (flames of power) but it doesn't seem to affect the next nuke.
Also, keep your bolt memed, it has a longer range and can hit targets you don't have line of sight to; Doesn't work each time, but often enough :-)
[EDIT] Forgot to merge the three targets in GamParse into one fight, actually the combined dps is much higher, around 65k dps.
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Post by darkflame on May 14, 2015 12:59:18 GMT -5
Continuing my parsing fury, I did some tests with our 76+ nukes on the poor training dummies. As I suspected, and different from live, we should favor our fast cast nuke line, as mana efficiency is irrelevant on Imperium and the recast timers are standard for all our single nukes. I didn't test the anti summoned nuke as it doesn't work on the dummies, so I don't know if the two procs implemented on live (the debuff and the huge DD part) work here. I chained nuked for three full minutes. Expect lower values on real mobs because of resists and because you are sometimes busy with other stuff (pet stuff, moving, chatting, whatever) which prevents you from renuking exactly on spell refresh. The values will be of course different for each of us depending on foci, spell damage, twincast/lifetap/nukeproc effects, but the idea is to see how the nukes scale one to the others. You should get similar results in the hierarchy which is relatively flatten out besides the rains. - Scorching Sands rk. III : 15,5k dps.
- Bold of Molten Dross rk. III : 13k dps.
- Fickle Pyroclasm rk. III : 14k dps.
- Schock of Cineral Steel rk. III : 14k dps.
Considering the refresh timers of both our rains and the casting times of the spells which at your level should all be at 50% with AA and foci, the perfect weave maximizing raid dps would be 1. Rain of Molten Dross rk. III 2. Torrent of Thunderbolts rk. III 3. Scorching Sands rk. III (our fast cast nuke fits exactly in the time interval the fire rain needs to refresh after having casted both the fire rain and the magic rain) as long you are not standing too close to the targets.
I got 25k dps alternating the two rains on three targets, so adding the fast cast nuke, the "weave" should net 30,5k dps, to what you can add the insta clickies from orbs you should use inbetween spell refreshs.
As a side note, it needs further testing, but it seems the recourse of our Fickle line does not work (we get the icon in the short buff bar (flames of power) but it doesn't seem to affect the next nuke.
Also, keep your bolt memed, it has a longer range and can hit targets you don't have line of sight to; Doesn't work each time, but often enough :-)
Tod add to this adonhirm, Your instant 0.7 cast mage only knife that hits for 2700. Cant remember the name weaved in with your instant cast ice comets after a quick casting scorching sands can up your dps even more. You can use these outside universal cd's and are great for quick clean up on single mobs or just increased damage period. If down just weave in Scorching sands rk III. Speed, universal cd, and how fast you can recast will always put out the most dps. Which is why i put down my wizzy cause I literally cast all the same spells with my mage that my wizard cast and use the same rotations for maximized damage. 2 rains and a instant cast for wizards on rotation for maximum damage.
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Post by adonhiram on May 14, 2015 23:58:57 GMT -5
Thanks Dark :-) I think you mean the Dagger of Evil Summons from Tacvi, am I right ?
I have it and it is not good because the recast timer of 40 seconds conflicts with the recast timer of the ice nuke clicky. Whenever you right click the dagger, it blocks the recast timer from the clickies to 40 seconds too, making them unusable for 40 seconds, way more than their natural recast timer of 5 seconds iirc.
I have put the stupid dagger in bank and sticked to my epic 1.5 in main hand despite a bit lower stats. And the stupid dagger doesn't give me the fancy light and shine effect when I am crawling at night in dark places my epic gives me, isn't that a reason enough )
I use the summoned orb and ice clicky all the time, they are a true blessing for mages who don't have insta cast nukes. But comparing to wizzies, I suppose they have much stronger insta nukes, and a big difference between both classes are the pointblank aoes which suck for mages. Last one we got is level 60, and the beam line of spells which was supposed to be the follow up is bugged right now on Imperium (hits only one target).
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Post by darkflame on May 15, 2015 9:25:06 GMT -5
Thanks Dark :-) I think you mean the Dagger of Evil Summons from Tacvi, am I right ? I have it and it is not good because the recast timer of 40 seconds conflicts with the recast timer of the ice nuke clicky. Whenever you right click the dagger, it blocks the recast timer from the clickies to 40 seconds too, making them unusable for 40 seconds, way more than their natural recast timer of 5 seconds iirc. I have put the stupid dagger in bank and sticked to my epic 1.5 in main hand despite a bit lower stats. And the stupid dagger doesn't give me the fancy light and shine effect when I am crawling at night in dark places my epic gives me, isn't that a reason enough ) I use the summoned orb and ice clicky all the time, they are a true blessing for mages who don't have insta cast nukes. But comparing to wizzies, I suppose they have much stronger insta nukes, and a big difference between both classes are the pointblank aoes which suck for mages. Last one we got is level 60, and the beam line of spells which was supposed to be the follow up is bugged right now on Imperium (hits only one target). Yes the dagger and the winter summons rk III 5 charge clicky/summon orb. I weave 3 rain spells and cast these in between universal cooldowns. I dont ever equipped the dagger i have it in my bag as a clicky just like the summon charges so you can still keep your look or just put on your abyss weapon and get a 1.5 epic ornament to still have the cool look better stats.
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Post by adonhiram on May 15, 2015 22:23:51 GMT -5
I don't have my Abyss weapon yet :-) Tbh I explored a bit Feerott yesterday with my buddy, and at first it felt dark and creepy as on live, and we were scared, and we progressed keeping invis + ITU up, and we managed to kill our first named, yay.
Then we progressed again invis/ITUed towards next named looking in front of us, behind our backs, well, you know that EQ feeling that shit happens and your live could end here and now. And BAM, arriving at second named, a guy warps in, kills the named in front of us and left.
That ruined our evening, people are not even scared of wandering through new Feerott, they just warp from boss to boss especially now with the dailys, not fun.
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Post by jezril on May 16, 2015 2:23:21 GMT -5
I don't have my Abyss weapon yet :-) Tbh I explored a bit Feerott yesterday with my buddy, and at first it felt dark and creepy as on live, and we were scared, and we progressed keeping invis + ITU up, and we managed to kill our first named, yay. Then we progressed again invis/ITUed towards next named looking in front of us, behind our backs, well, you know that EQ feeling that shit happens and your live could end here and now. And BAM, arriving at second named, a guy warps in, kills the named in front of us and left. That ruined our evening, people are not even scared of wandering through new Feerott, they just warp from boss to boss especially now with the dailys, not fun. Who was it? Make sure you /tell them and ask them what the fuzzy rainbow kitten, and if no response then a /report is needed. Sometimes, people will do it by accident without checking /who first, or maybe he was just a dick. I've done it before (by accident) and after the boss was dead I just gave all the lewtz to the person I KS'd, because it was the right thing to do.
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Post by jezril on May 16, 2015 2:26:57 GMT -5
I realize that for Adon it's not all about lewt, you enjoy the thrill of the kill which I respect 100%, so we all need to be more careful with our warping.
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Post by Genesis on May 16, 2015 2:33:23 GMT -5
There are far too many people on this server who just don't give a fuzzy rainbow kitten, to be honest. Even with highly contested camps like Mayong and Grieg, I've had people warp in mid-fight and try to take over.
On rare occasions, it's an accident or a brain-fart and people just forgot to check. More often than not, however, it's people just being selfish to the point of not caring at all if they upset other people.
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Post by adonhiram on May 16, 2015 2:35:57 GMT -5
Wardar and me decided to let it be, we didn't want to start a fight and/or report someone, file closed now :-)
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Post by Atrayas on May 16, 2015 10:13:53 GMT -5
Im getting very close to implementing a script that if warp is used in progression zones the person that warped will be instantly killed.
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Post by jezril on May 16, 2015 11:02:28 GMT -5
Im getting very close to implementing a script that if warp is used in progression zones the person that warped will be instantly killed. Yeah, but I would take comments like these with a grain of salt. Now, if someone actually does a report/petition then that would be something to look in to. Just curious, how many reports have you guys gotten for dickhead warpers?
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Post by Atrayas on May 16, 2015 11:27:55 GMT -5
Warping makes playing on a server such as ours much more fun but an unfortunate side effect of that are people who are just selfish in there actions and don't give two shits about anyone else trying to have fun. As is we are going to monitor this much more closely and if it continues to be a problem then we will come up with something to limit this as to being a problem in the future.
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Post by adonhiram on May 16, 2015 14:36:02 GMT -5
Maybe, as a suggestion, you could start with extending the warp interdiction to F2 and InnothuleB ? Feerott in HoT era was meant to be a scary zone you needed to cross to reach HoT, foggy, with a mix of animals, undeads, trees blocking sight, you couldn't see much, it was... scary and dangerous. Noone would leave their home without invis and ITU clickies for crossing the river :-) This feeling is negated by warping imho...
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Post by Vinlar on May 16, 2015 15:35:51 GMT -5
Maybe, as a suggestion, you could start with extending the warp interdiction to F2 and InnothuleB ? Feerott in HoT era was meant to be a scary zone you needed to cross to reach HoT, foggy, with a mix of animals, undeads, trees blocking sight, you couldn't see much, it was... scary and dangerous. Noone would leave their home without invis and ITU clickies for crossing the river :-) This feeling is negated by warping imho... I agree with you there. At the same time I would hate to be forced to pick the second option. One of the reasons I fell in love with this server around mid December was the fact that I could warp. Play nice rules were implied. As people find us and we grow, the hope is that the play nice rules are still enforced. Is does seem to be that as we added the need to revisit old zones some of the, pardon the phrase, asswholery is ruining content for many. Please consider the above as a warning. Adhere to the play. The alternate option is not something anyone wants to see implemented. TLDR: play nice with others or expect some serious changes in direct regards to that kind of behavior. This type of behavior has gone on long enough. Stop screwing people over or there will be severe repercussions.
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Post by adonhiram on May 16, 2015 23:27:26 GMT -5
Thanks for your reply, I fully understand you'd prefer not to have to. Let's hope this incident was an isolated one, and that we can again peacefully crawl in awe through Feerott's mist and fog ;-)
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