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Post by teflawn on May 6, 2015 21:10:11 GMT -5
trixi wish i could like your post twic
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Post by niusto on May 7, 2015 8:05:02 GMT -5
I feel dirty posting here ( paladin main ) but here we go!
Death's General - Every time a sk with this effect gets a killshot worth XP the mob becomes an undead swarm pet for the shadowknight for the next 15-30 seconds. Could be as simple as just spawning a swarm pet, doesnt need to look like the mob, as that would probably be alot harder to code.
Pillar of Terror - Ae Accuracy debuff that pulses out of the shadowknight every tick, each mob hit by it repeatedly gains a stacking debuff further increasing the accuracy to a cap of 5 stacks. Could also add a dot to it, either make it a cooldown burst skill, or scale it down and make it a toggle ability thats a bit weaker, toggle being key due to aggroing npcs you normally dont want too.
Blood Thirst - Every time you life tap you get a 10 second buff that stacks with each life tap up to a cap, maybe 10? Each stack increasing your damage done with either spells or melee, or both, and maybe also increasing healing received. (if you cant tell i love the idea of accumulative stacking debuffs/buffs because its so rare in everquest )
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Post by culwen on May 7, 2015 8:32:32 GMT -5
Just generating some ideas, not sure on if the coding could support this capability;
The aug increases your damage/lifetaps depending on your current hp?
If below 75% - 75% increase in damage/lifetap If below 50% - 100% If below 25% - 200%
Something like that?
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Post by trilith on May 7, 2015 15:58:38 GMT -5
Proc a blood tornados that are lifetaps everything in its radius that heals group Heath and mana. Proc bat swarm that can proc slows and dots Proc decrepit skin defensive Proc the leech lifetap Prod the leech sk disc Proc demon pets as dmg Shadow shield a big evasive as with a big damage shield attached to it A significant increase to base damage skills modifier Illusion dragon or war wraith from tactics that procs some massive ae dots Something that pulls the mob and places it in front of you for no placement issues. Something like a dead call with undead hands grabbing from the ground with various cool effects.
Stacking increasing damage and lifetap hits when monsters killed And a really cool ornament to make the sk epic look bad ass Proc 3 wave spell damage of projectile putrid vomit that does massive damage to unlimited targets in front. Don't know if it's possible but when this crazy effect goes off can it create a big dark fog effect like we have in the new Zone while the effect is going off that's just like this crazy death cloud. What goes in does not come out mehahha A dot that progressively hits harder doing some massive damage A pretty kick ass pet that stays up for 60 seconds Just throwing ideas out since you said go nuts I think on top of the actual effects the look of something you have never been or the blood tornados or a visual death aura or the cloud would really be something that makes it like oh shit this dude is a god. And while we at it why not a 4 stage Devine intervention type spell where at 75% you get an effect that slows down incoming damage 50% some huge last ditch ae in an effort to survive 25% giant lifetap goes off with like a 30 second cool down timer. That way we kind of a boss ourselves
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acius
Fledgling
Posts: 90
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Post by acius on May 8, 2015 16:43:46 GMT -5
I've read through some of these ideas and a lot of them have been great. I like the creativity but I worry that many of them will increase issues regarding server lag.
What I would like to see is something that follows along with the class concept, provides a meaningful boon, but doesn't inhibit our class or make us too overpowered. We're very strong at the moment from what I've seen.
My ideal effect is mortal coil, I've been parroting that for months though. Mortal coil is awesome but I dont think it fits the server well. I want it for swarming, there is no way around that, swarming is fun but it will cause issues down the road if you give it to us so I view it as a double edged sword. - I love to swarm, its what brought my back to EQ year after year, finding new challenging zones to pull, learning how to pull them, and learning the quirks of the new abilities over time. That being said, its a unqiue play style that puts others at a disadvantage.
My idea :
I would like to see the aug proc a stacking buff, this buff stacks to 5 or 10 whatever, at max stacks the aug resets the cooldown on HT or leechtouch. It may not seem like much but it allows us to use HT more often which can crit to a sizeable nuke and also provides more depth to the class. Static shit is nice but it just makes things easier. Having to pay attention to whats going on around you, your buffs, and your cooldown indicators provides a more challenging experience and more interface with your character. Having it stack makes it so you're not constantly using it on trash because trash dies pretty quickly. So it gives us a powerful tool to use on boss type encounters. That of course is just an effect - you can add whatever else to what, stats, over haste, whateverwhatever brings it in line with other classes.
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Post by teflawn on May 8, 2015 16:48:24 GMT -5
acius i really like that idea i love harm touch in particular when it is a real big boom and the idea of it being reset though a stacking counter means you can in fact use it for fun and to some extent count on leach touch to be up when you need a quick bridge heal
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Post by trilith on May 9, 2015 0:53:16 GMT -5
Acius come back to me baby I miss you boo =)~
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acius
Fledgling
Posts: 90
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Post by acius on May 9, 2015 16:44:57 GMT -5
Acius come back to me baby I miss you boo =)~ Lol I went away for a week on vacation. I'm back now.
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Post by trilith on May 9, 2015 21:58:32 GMT -5
Ok this new expansion stuff when it comes out... Has some actual raid bosses like made god look easy
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Post by dranix on May 10, 2015 3:47:29 GMT -5
Visage of Death is a very interesting AA ability. If you guys have used it on live or want to look into it, I think something to that effect combined with some of the things listed here is a nice direction to go in.
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acius
Fledgling
Posts: 90
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Post by acius on May 10, 2015 4:00:50 GMT -5
Visage of Death is a very interesting AA ability. If you guys have used it on live or want to look into it, I think something to that effect combined with some of the things listed here is a nice direction to go in. VoD is retardedly OP.
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Post by trilith on May 10, 2015 5:19:01 GMT -5
What's vod
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Post by Gamoril on May 11, 2015 2:52:38 GMT -5
<3 that ability on live.
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Post by sordid on May 14, 2015 22:35:24 GMT -5
Ok, I have had some thoughts on the SK aug I think would be quite beneficial as well as help the "DoT casting Issue" brought up on another thread. Keep in mind this would be 1 aug Reaver's Stone of the Apocalypse -Proc 1 Pet (Casts Highest level Poison Dot) -Proc 1 Pet (Casts Highest level Disease Dot) -Proc 1 Pet (Casts Highest Level Fire Dot) -Proc 1 Pet (Casts 1 Small Single Target Damage Lifetap In Which The Heal Is Equally Divided Between The Group Members) -Proc A 10 Hit Decrepit Skin -Proc Short Term (12s maybe?) Buff that provides a % bonus to lifetaps The pets would only cast the spells 1 time and despawn (resist or not) The proc rate would be somewhere that would ideally fire off roughly 3-4 times per minute. The major boon this would provide to SKs would be that this would allow them a different avenue to apply their dots to the enemies while still allowing the SK to focus on melee/lifetaps as well as other tanking duties. Also I would speculate that the dots would be resisted from time to time (especially when fighting mobs that have 50% and 75% resist rates.. we all know the ones I'm talking about) so the Sk would still want to apply dots from themselves from time to time. Additionally the boon to lifetap portion could apply a Skeleton Illusion (the red one comes to mind) or a Lich Illusion. Would be fun if each pet had their own appearance however a standard appearance across all pets would be fine as well. Feel free to flame me on my outlandish ideas.. but we were told to shoot high/think outside the box. Also, you could exchange the Lifetap boon portion with a HT timer reduction (or add in addition to ) Edit: Also, this aug would NOT proc the Snare/Dot line (Darkness Line) as I have always felt snaring was an SK/necro role, yes rangers/druids have better movement reducers.. but those don't come with the damage that the Darkness line does.
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Post by trilith on May 15, 2015 0:50:40 GMT -5
I don't know that I really want more pets to be honest they cause lag randomly i think if so it should be one pet with a cool effect it's why I mentioned the blood cyclone, however and this is just me flame me too if you want. I kind of want the aug to be raw power for the shadow knight if that makes sense not based off of pets. The harm touch thing works great in that case or mortal recoil I dunno I really want an awesome ae lifetap with like something cool I have crazy ideas and I'm bored at work right now.
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