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Post by Vinlar on May 3, 2015 18:20:19 GMT -5
Please post what you would like to see for your class in a aug, go nuts with ideas these are coming closer to a reality.
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Post by Genesis on May 3, 2015 21:47:30 GMT -5
I don't play one on this server yet but I had a ton of fun with the group life-tap on the EZ SK epic.
I view SK as the evil counterpart to the Paladin (which I guess is the lore behind it, being light and dark knights). In light of this, it makes sense to me that they fulfill similar roles. The group life-tap would add extra damage, but trade off the minor group cure component that I suggested for the Paladin aug. They both would provide minor passive group healing, but one would up the DPS and one would help combat detrimental effects.
I believe Trilith also supported the idea of the group life-tap in the item suggestion thread so it seems I'm not alone in this train of thought.
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Post by Gamoril on May 4, 2015 0:58:13 GMT -5
I'm really interested in the development of these augs but I'd like to know how you plan on making them available. If its some kind of cool quest then that's awesome but if it's going to be thousands of AAs or huge amounts of plat then I honestly don't think I'll ever bother. The quest for the new charm in SolC was really refreshing and I enjoyed doing it because I was gearing up while working towards an excellent reward. In terms of what effect to have on the aug, a large and permanent ST damage increase would be great.
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Post by Vinlar on May 4, 2015 2:13:19 GMT -5
I'm really interested in the development of these augs but I'd like to know how you plan on making them available. If its some kind of cool quest then that's awesome but if it's going to be thousands of AAs or huge amounts of plat then I honestly don't think I'll ever bother. The quest for the new charm in SolC was really refreshing and I enjoyed doing it because I was gearing up while working towards an excellent reward. In terms of what effect to have on the aug, a large and permanent ST damage increase would be great. For class specific ones that I am talking here, will most likely be the 2.5 augs. There are some requests for effects that have already been placed on augs that are already created. These are the archetype augs that will be drops from the first new zone. The boss that drops these will require multiple people to kill (2-3 actual players). On a whole, you will soon see a shift in item design direction. We are doing this to standardize some things while giving us the ability to make more interesting effects while at the same time giving player tangible choices in the way they wish to aug their gear. This does mean more dev time initially, but we feel this will create a better overall experience for the player base as a whole. As more decisions are made / finalized the information will be released to you guys.
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Post by Gamoril on May 4, 2015 21:37:47 GMT -5
That sounds great, I'd like to know more about what you're standardising and the change in item design. Sounds exciting!
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Post by Gamoril on May 4, 2015 23:33:55 GMT -5
After giving this some thought I would like to suggest a clicky long duration self buff that procs a short duration, stackable effect when we are responsible for a mob death (kill shot). The effect would give us higher melee damage and higher tap heals per stack, while it's on, and could have a duration of maybe 12 seconds with a maximum stack of 10. If, during the 12 seconds, we don't get another kill shot, the effect would fade. I think it's a good fit for SKs. Hopefully my description makes sense.
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Post by trilith on May 5, 2015 17:26:35 GMT -5
I would love to see an AE lifetap,
Lifetap proc that gives health / mana to group
Decrepit skin proc
I think its called mortal recoil but it was an aa that when u killed a mob u had a chance to get like a mini epic effect afterwords
Something that gives a damage modifier so we hit harder
I think any of these go really good, just if i really think about it no buffs cuz when u pull 6 its lags so ID LOVE an ae lifetap that gave group health and mana
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Post by trilith on May 5, 2015 21:38:02 GMT -5
Each class can have something thats like a 30 second supreme power up that has an illusion too.
Or just make a war wraith clicky (model from potactics) =)
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Post by trilith on May 6, 2015 1:02:21 GMT -5
So yeah Ae lifetap that has a health / mana heal to group and something with like increase to skills damage modifier so we hit harder
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Post by Atrayas on May 6, 2015 7:41:36 GMT -5
really wish everyone would get off the lifetap proc's...you all have a chance to be creative here so lets hear some unique ideas.
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Post by teflawn on May 6, 2015 8:34:14 GMT -5
2things Atrayas we are Shadows knights we are all about the lifetaps lol
and well if you really want to be able to solo here not box a healer lifetaps are needed they are the only proc that gives you dps and healing this is kind of a big thing for staying alive and as a weapon only has so many aug slots loosing another lifetap proc for many classes would really suck
third thing any chance of our aug having a really sticky snare on it alot of the new mobs run and cant be snared this would be a nice little treat and should not mess up anything as you have to tank it to snare it
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Post by Gamoril on May 6, 2015 9:37:54 GMT -5
Not really meant to be straight soloing as one person/one character. It's been said a million times that "solo" refers to one person two-boxing. I'd rather see some kind of cool damage thing that plays on risk:reward because I think that's what SKs are all about. Another LT would just be hell boring.
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Post by teflawn on May 6, 2015 12:59:31 GMT -5
i realize its not supposed to be strait solo i just wish it would say solo/box or something i got started here thinking solo meant just that solo 1 toon 2 bots
regardless Lifetaps are massive for utility across the board if you are getting hit even if boxing and heck i have not done alot of boxing but they have let me ejoy the combo bard SK without lifetaps that is not a good box healer/tank is the norm lifetaps let people play around some back to our epic aug
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Post by Atrayas on May 6, 2015 17:16:40 GMT -5
you guys fail to realize the power of the spell editor...we can do so much it isn't even funny. Be creative, think outside the box and come up with something thats not been done to death and would benefit the class in such a way someone would be like ohh, damn I wanna play that. We dont want to be a clone of ez or whatever, we want to be unique and at the same time really make a class stand out. AOE lifetap is not standing out, its being a copy cat.
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trixi
Fledgling
Posts: 61
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Post by trixi on May 6, 2015 19:47:24 GMT -5
Part of the reason some of us chose SK's is that they are sturdy and fairly self sufficient due to the self healing options. This could be why some people focus so intently on lifetaps, trying to eschew the need to box/group and free themselves up to do their own thing at their own pace. While it has been argued ad nauseum, most normal people will read solo/duo as 1/2, not 3/6...
Moving on however, given the lengths of string that have been suggested so far appear to be far too short here is my suggestion:
Harnessed soul of a vampire lord - significant base str, ac and agility and resist increases, but major decrease to fire resist - increase to typical vampirey type stats, and weaknesses - perm levitate/slowfall - overhaste - proc a bat swarm which is AE duration lifetap (small amount and small radius, but procs often - idea is to not be game changing but helpful on group pulls) - has trigger on HT use (only) effect of blood frenzy which provides short (10sec?) buff with invuln and 100% proc soul drain (lifetap) - idea is since the reuse timer on HT is bullshit, and the damage it does is also largely bullshit, lets turn it into an "oh shit button" designed to save your ass once in a while and let you get back on your feet. - unable to cast lifetap spells (not including blood frenzy and bat swarm)
The idea being that you have fought with a vampire lord (shit, it could even be MM, or Maestro, or whatever), trapped their soul in the gem/aug and now it fights with you to control your body. you've gained a lot of its powers but at some cost. Yes it is still headed in the lifetap direction, but at the end of the day that is the core of what an SK is. A warrior that uses dark magic to steal the life from its enemies. At least that is how I see them.
While i'm at it, reduce the damn cooldown on HT... 10m should be plenty.
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