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Post by daerath on Dec 29, 2014 13:39:53 GMT -5
Not a bug as much as a request to re-examine Phara Dar's difficulty. Her current configuration makes her extremely difficult to defeat and far more powerful than bosses in later expansions. For example, The Final Arbiter in Sleeper's Tomb, Yelinak in Skyshrine, and most of NToV are all easier than Phara Dar.
The biggest issue with PD is that her adds never depop, so failed attempts make subsequent attempts even more difficult. Successful attempts are just as problematic as you don't need to kill all of her adds as part of the encounter. You can easily kill PD, then the ghost, die, port back, loot, and leave the non-hostile adds there. PD repops and now the fight is PD + previous round's adds + adds she spawns during combat.
The adds are not splittable and since PD isn't perma rooted, you can't even pull them away from her to clear away any that were there from a prior attempt.
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Post by human on Dec 29, 2014 14:59:02 GMT -5
I agree the adds that don't depop need to be fixed. Otherwise her difficulty is fine imo.
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Post by pryme on Dec 29, 2014 17:51:07 GMT -5
Phara dar is a difficult boss primarily because you don't have the gear yet like u get in velious. How ever I believe the fight is fine, raids are meant to be duo'd/group not soloed your first time around. As far as the adds go kill them, they wont re spawn again while u fight him. Many people before you have killed him when he was even harder than he is now.
Final arbiter is a joke and isn't a boss, the warders and ancients are the tough ones.
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Post by daerath on Dec 29, 2014 18:09:42 GMT -5
True, but Yelinak is a boss and compared to PD, Yelinak is a moss snake. No worries though, just wanted to pose it as a possible issue. Thanks!
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Post by pryme on Dec 29, 2014 18:24:58 GMT -5
I agree, I actually wont to increaes how hard Tormax,Dain and yelinak is..they are all super easy
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Post by Atrayas on Dec 29, 2014 23:18:43 GMT -5
At this point, the first few tiers are becoming irrelevant, and most new players are receiving handouts from higher geared players. Tbh, all of the basic content through pop is a joke as far as difficulty goes. Zephyrs custom encounters are challenging and once GoD is released it will be far more challenging than PoP is. starting with GoD we will most likely balance content on a solo/duo/group setting, duo being our version of group and group our version of raid content.
As far as Phara dar goes, I can make it simple and just root her to make dealing with the adds an easier task, but she will still summon, that I will not change.
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Post by zephyr on Dec 30, 2014 8:10:50 GMT -5
Phara Dar now depops adds 60 seconds after combat ends, and heals to full.
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