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Post by justsaiyan on May 25, 2015 15:17:24 GMT -5
Zone: Sewers of Nihilia, Pool of Sludge Named: Distraught Slimesnipper
* Requirement: Must be in a group. Bots do work. * Go to [Barindu, Hanging Gardens] (#zone 283) * Talk to [Gamesh] (#zone 283 -715 -381, -122) * Request [pools] * Zone in (#zone 283 -629 -330 -107) * Wait 15 minutes. * Spawn Point: (-666 1376 -72) * Either a decaying slimesnipper or Distraught Slimesnipper will spawn. * Go to [Scribe Gurru] (#zone 283 -628 224, -118) * Leave expedition [snpool] * Start over by talking to [Gamesh] (#zone 283 -715 -381, -122)
Notes: * The zone repops. You can stay in it and let it repop. Repops can spawn named. But starting a new instance is faster than waiting for repops. * This is a long camp. In 20 instances, I got 4 Distraught Slimesnipper spawns and 1 Muddy Gem of Lifetapping. * If you can forage, do so. Collect 1 lb. Cragbeast Meat and sell them to players working on Imperium Fury Rk 5.
Happy Hunting, Just Saiyan
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Post by anklesteiner on Mar 16, 2021 11:55:38 GMT -5
Just to give a little more information here.
The actual location on /loc is 1364.11, -666.25, -73.50. On your map, it is in the hall way past the first three bigger rooms in the long stench of hallway just a little nit past where you can turn right to another room. The reason you have to wait 15 minutes is because the mob in questions takes 15 minutes to spawn from the time you enter the zone.
This is a good guide but the location given is mixed up.
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Post by Bupu on Mar 16, 2021 12:16:24 GMT -5
Just to give a little more information here. The actual location on /loc is 1364.11, -666.25, -73.50. On your map, it is in the hall way past the first three bigger rooms in the long stench of hallway just a little nit past where you can turn right to another room. The reason you have to wait 15 minutes is because the mob in questions takes 15 minutes to spawn from the time you enter the zone. This is a good guide but the location given is mixed up. The spawn point given is not actually messed up. /loc give the cords in a different order (Y X Z) than #loc gives them in the X Y Z format that you would use in the #zone feature. They have rounded up and given them as close to the mob as required.
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Post by anklesteiner on Mar 16, 2021 13:04:26 GMT -5
Just to give a little more information here. The actual location on /loc is 1364.11, -666.25, -73.50. On your map, it is in the hall way past the first three bigger rooms in the long stench of hallway just a little nit past where you can turn right to another room. The reason you have to wait 15 minutes is because the mob in questions takes 15 minutes to spawn from the time you enter the zone. This is a good guide but the location given is mixed up. The spawn point given is not actually messed up. /loc give the cords in a different order (Y X Z) than #loc gives them in the X Y Z format that you would use in the #zone feature. They have rounded up and given them as close to the mob as required.
I didn't even know #loc was even a thing.
How do you even zone to that specific spot given that this is an instanced zone?
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Post by Bupu on Mar 16, 2021 13:15:50 GMT -5
The spawn point given is not actually messed up. /loc give the cords in a different order (Y X Z) than #loc gives them in the X Y Z format that you would use in the #zone feature. They have rounded up and given them as close to the mob as required.
I didn't even know #loc was even a thing.
How do you even zone to that specific spot given that this is an instanced zone?
You can not, but most use #loc instead of /loc as it is already in the right order for #zone use.
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Post by anklesteiner on Mar 16, 2021 13:20:42 GMT -5
I didn't even know #loc was even a thing.
How do you even zone to that specific spot given that this is an instanced zone?
You can not, but most use #loc instead of /loc as it is already in the right order for #zone use.
So much going on with this server that I barely even have touched the surface on, lol.
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