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Post by darkflame on May 22, 2015 10:27:47 GMT -5
NPC was set to be rooted, it's fixed. Thank you good sir have a great day!
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Post by darkflame on May 25, 2015 10:25:34 GMT -5
Earth Elemental Form Rk. III:Movement: -50% Spell Absorb: 90% dmg reduction until 400k absorbed Melee Absorb: 90% dmg reduction until 400k absorbed AC: 7k Max HP: 15k Instant HP: 15k Duration: 5 ticks Recast: 8mins Water Elemental Form Rk. III:HP: 25k / tick Mana: 25k / tick Enduring Breath Duraction: 5 ticks Recast: 8mins Fire Elemental Form RK. III:Dmg Shield: 300 Spell Crit Chance: 100 Spell Crit Dmg Mod: 50 Int: 300 Spell Casting Level: 5 Duration: 5 ticks Recast: 8mins Air Elemental Form Rk. III: Needs a target to work properly, on cast summon 3 doppelganger pets that last 40 seconds then turns you into an elemental.Levitation Reflect Spells: 100% See Invis Resistances: 25 Duration: 5 ticks Recast: 8mins All four forms DO share a CD. Elemental Forms Feedback. Earth works perfect a really good life saver and the stats are solid. Just feels like the duration is a bit short and you feel like if you use it too early you waste it from not taking damage and if you use it too late you might die from not getting it up fast enough if you happen to have a npc or 2 spawn/pop on you. But while up you feel very very safe. Water gives you the ability to last through those long winded fights where you are safe but you have those pisky dots ticking away at you or spike damage that hits you and lets you get a opportunity to heal back up and last the long haul. Don't really have mana issue but if I did this would be a form of Harvest for a Mage. The enduring breathe is cool but I don't see you using it on water zones much due to the duration being so short this can only be use for recovery not for exploration. Fire is the weakest out of the 4 forms. At high level you already crit just about every spell may i suggest crit chance swapped with super spell haste for 5 ticks or something. The damage mod I have yet to see it apply to my spell damage. And I am also wondering does it stack with Glyph of destruction. I definitely see a change in damage when I have GOD up but so far with the very short window for the form being up and only a handful of spells it just doesn't seem worth casting it over water or earth and it doesn't seem to be working correctly but I could be wrong but I would check on this form again. Air is strongest against casters and can be a good strategy counter against some npcs that have nasty spells that you would like to avoid. The doppleganger is nice added effect as well but again trying to time when they will hit you hard vs clicking on it too early and risking the chance of the duration going off before certain spells land is the tricky part as well. All in all the forms are great except fire. All duration's seem a bit too short as of now. Maybe add a aa channel where you can increase that would be nice to like 2-4 mins or so. Just a thought But thats how I been using them and thats my feedback for the changes. Enjoy and good hunting!
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Post by Vinlar on May 25, 2015 16:00:18 GMT -5
I increased the duration of the fire form, because I do agree with you. I did confirm the crit dmg bonus is working, if it stacks with GoD is another issue that I didn't consider. I might add AA's to increase the duration, not entirely sure yet. Lengthening the duration much more than it is would, IMO, make them a tad on the OP side. Especially with effects like 100% spell reflect and such a large dmg absorb. The cast time was also reduced to 800 ms.
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Post by adonhiram on May 25, 2015 23:25:22 GMT -5
Good write up Dark, and thanks to Vinlar for his adjustments.
I'll second what Dark said and what I already told you ingame, the overall duration of 5 ticks is too short. I understand your point about OP, but especially with water and air it's a question of timing the right moment in using the form and you can easily lose 10 or 15 seconds on that. Would 10 ticks really be overpowering ? Maybe you could indeed differentiate the duration in regard to the effect and keep earth at 5 ticks ?
I still had no luck with air, it got resisted -on casting, not the reflect effect per se- every time I tried to use it (tested on CM and on the Aneuk bosses in Tacvi). The AA doesn't fire off and I got a spell resist message. Is that supposed to be that way ? Obviously I had the boss on target, not myself, as you instructed us.
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Post by Vinlar on May 26, 2015 0:43:25 GMT -5
There's nothing to resist, so not sure why you're having problems with it. What client are you using will try and recreate the bug on my end.
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Post by adonhiram on May 26, 2015 8:43:27 GMT -5
I am using the hybrid HoT client from Imperium. I do not use MQ2. Only changes I have made are some custom UI files for getting the old spell gems back (using one of the UI skins provided by the hybrid client and overwrote spell and spell book files to get the old look).
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Post by darkflame on May 26, 2015 9:12:32 GMT -5
I increased the duration of the fire form, because I do agree with you. I did confirm the crit dmg bonus is working, if it stacks with GoD is another issue that I didn't consider. I might add AA's to increase the duration, not entirely sure yet. Lengthening the duration much more than it is would, IMO, make them a tad on the OP side. Especially with effects like 100% spell reflect and such a large dmg absorb. The cast time was also reduced to 800 ms. I was under the impression that all forms had a max cap on it. Meaning that air wouldn't reflect more then 5 spells, earth wouldn't absorb more damage then the 400k, water wouldn't tick more then a certain amount anyway. I don't see why the duration can't be increase having the option of if the total amount happens before the duration is used up then you used up it's usage. So stats wouldn't change and your getting the full amount of each form without being over powered. Or have a dwindle effect. Meaning for every 30 seconds it gets weaker and weaker with each tick dwindling away to 0. Something in the lines of that so it can be utilized in all the hard fights and if you take hard damage up front and pop to early your safe and if not and still pop to early you may only take half or a 75% of that at the end tail of things. But brainstorming here so thanks for making them pop faster with cast time that will definitely help on the oh %$#% burst damage mob pop on your face lol.
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Post by adonhiram on May 26, 2015 9:26:56 GMT -5
Yes, the shorter casting time is a very good thing, thanks Vinlar.
It seems I am doomed with Air form. Right now I am camping Grieg (I finally bought some infused visible pieces... need to refill bank account), and tried to pop the AA on him, would have been fun to see Grieg mezzing himself... I got a red message that levitation doesn't work in this zone, so nothing happened, but I got the 8 min cooldown, meh...
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Post by Vinlar on May 26, 2015 10:34:50 GMT -5
I left the built in buffs, basic things like lev / enduring breath really don't do a whole lot in the context of these now so I'll remove those.
I'll have to double check the spell file, but I don't remember putting any limitations on the spell reflect.
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Post by adonhiram on May 26, 2015 10:41:01 GMT -5
Thank you Vinlar !
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