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Post by Vinlar on May 3, 2015 18:18:03 GMT -5
Please post what you would like to see for your class in a aug, go nuts with ideas these are coming closer to a reality.
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Post by b33tlejuice on May 3, 2015 22:44:58 GMT -5
Innerflame CD reduc (if 2.0 won't have it), avoidance (50% more avoidance, 30 sec duration) clickie, and a nice dd proc that hits harder than Maw does (which is around 6kish)
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Post by darkflame on May 4, 2015 14:52:19 GMT -5
aug that resets melee abilities when it procs aug that resets or reduces the time on disciplines when it procs aug that procs a monks one handed flurry for 2 secs aug that procs more survivability or that negates damage aug that resets or reduces Mend ability
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Post by ralamdar on May 5, 2015 17:02:08 GMT -5
There is a server where the monk epic aug PROCS innerflame....that'd be pretty delicious...and i've mentioned this before but it'd be pretty legit and would love to see that...not just a cooldown but the proc would be pretty cool!
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Post by Vinlar on May 5, 2015 17:30:33 GMT -5
Pretty much anything with an effect or buff icon can be easily turned into a proc, just sayin....
Let your imaginations go wild here, extreme ideas often result in great innovation.
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Post by shodai on May 6, 2015 13:36:09 GMT -5
I know we talked about this in-game, but for public view, my suggestion is a proc similar to Exploding Palm in Diablo 3. Puts a dot on a mob, and if the mob dies when the dot is on it, either AoE damage/leech/etc is done or some kinda effect is triggered.
Example: Attack mob -> proc unresistable DoT Proc -> Very strong Dot starts and is similar to Splurt with damage increasing over time Mob Dies -> Explosion that either stuns, does AoE damage, AoE lifetap, etc. Chance on explode to spread the DoT to other mobs affected to continue the cycle.
We don't need more single target damage as is, nor do we need more mitigation. To me our major pain-point is a lack of AoE.
Procing Innerflame, while fun, seems like it would trivialize the game for us and would make the aug always required for the life of the server. Our single-target dps is already absurd. One issue I do have is the super long cooldowns on our discs (and those missing, such as Whirlwind). I can see some advantage there to modifying them in some way with the aug, or by proxy, the epic 2.0.
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Post by darkflame on May 6, 2015 15:01:21 GMT -5
I know we talked about this in-game, but for public view, my suggestion is a proc similar to Exploding Palm in Diablo 3. Puts a dot on a mob, and if the mob dies when the dot is on it, either AoE damage/leech/etc is done or some kinda effect is triggered. Example: Attack mob -> proc unresistable DoT Proc -> Very strong Dot starts and is similar to Splurt with damage increasing over time Mob Dies -> Explosion that either stuns, does AoE damage, AoE lifetap, etc. Chance on explode to spread the DoT to other mobs affected to continue the cycle. We don't need more single target damage as is, nor do we need more mitigation. To me our major pain-point is a lack of AoE. Procing Innerflame, while fun, seems like it would trivialize the game for us and would make the aug always required for the life of the server. Our single-target dps is already absurd. One issue I do have is the super long cooldowns on our discs (and those missing, such as Whirlwind). I can see some advantage there to modifying them in some way with the aug, or by proxy, the epic 2.0. Shodai/Vinlar I think i have a move that will take monks to the next level and satisfy all the monks issues of what they are lacking. I would like to bring back the martial arts to the monks and I have a few idea's in mind but to answer some of your suggestions above with one the the moves here. Aug Movelist: Thousand fist Explosion aoe/Implosion single target Attack:You activate 5 finger palm strike. For the next 5 seconds all damaged applied will implode/explode on the target causing the total damage amount you did over 5 seconds in addition to the damage you have done. Explosion hits all targets but the one you set the mark on around it and implosion unleashes the massive damage on the one single target marked. So monks with their little dual wielding hits can see some big numbers for a change. Not only that they will be about to take out groups. Have them both on the same universal cd so you can decide whether you want to do aoe damage or single target hey damage with martial arts. Make the cd reasonable 6-12 seconds or so. This is just one of my idea's but I think it would be fun and you can set up some serious combo's trying to maximize your damage in 5 seconds burst for a double wombo combo. Hope this helps enjoy
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Post by b33tlejuice on May 7, 2015 8:11:24 GMT -5
See my problem is I've always taken monks as single target dps, yes we have whirlwind which allowed us to aoe mobs, and we have our destructive force (which I absolutely love cuz it's FULL damage to everything around a target) but that was it, everything else from what I remember was based on single target dps, and the other thing to be what I believe about our role, is we could tank fairly well due to our avoidance which seems quite lacking here, i block and riposte more than I avoid. So how about some + avoidance 20-25% would be nice to see on our class aug. Stuff like 25% v3 haste would be nice 2 since we rely on auto attack so much.
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Post by b33tlejuice on May 29, 2015 5:24:31 GMT -5
another idea is theres a monk disc I've read about, it flying kicks 3 times and adds a debuff to the mob that makes additional flying kicks while it's active do more damage. It's called Calanin's Synergy. Would love to see that as a proc
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Post by siirx on Jun 4, 2015 0:09:55 GMT -5
A couple ideas of what could be done based on whether or not you wanted the aug to be designed for offense or defensive purposes.
Defensive - make it proc the Impenetrable discipline rune buff portion - the part that absorbs anywhere from 3-7 melee / spells depending on which rank procs.
Offensive - make it give us bard one of the bard Overhaste auras - Aura of the composer rk.3 would be nice! but may be too poweful, if not that one, any of the 25% overhaste auras would be fine.
On to this innerflame hype, it's a trash disc compared to speed focus and always has been, even more so on this sever due to the imperiums fury click and how stacking works, when it comes to all skills damage mods and EQ, it always uses the highest% they never stack and that's why you're seeing the imperium fury buff getting stripped when you use say innerflame or heel of kanji. The current max IF click is 125% - which is superior to innerflames dmg mod and heels dmg mod, the only thing innerflame does that IF doesn't is minimum dmg mod which isn't enough to warrant its use over speed focus.
Incase you don't know what speed focus does, it's overhaste over the cap and by that I even mean the overhaste cap - max haste is 125% or 225% if you're looking at your character tab on the games Ui - speed focus goes over that, destructive force has an additional effect that some of you may not know about, aside from making your melee aoe, it also adds an additional swing to your primary hand every time you attack, yet another reason speed focus is superior.
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Post by b33tlejuice on Jun 4, 2015 16:34:23 GMT -5
We already have overhaste buffs, Mayong Mistmoores ring with 16% and the Infused Necklace of Destruction with 19%, meaning you can get up to 219 without bard haste. I dont use the clicky on the necklace ever as the other mods on it are basically worthless/worse than what can be obtained elsewhere, (mayong mistmoores robe ac clicky for example not much of a difference but 30ac is 30ac).
Also the way speed focus works (if I remember right) was a direct weapon delay reduction of 25% so lets say you have a 18/20 for example, with 100% haste it's effectively 18/10 and with speed focus going of the actual weapon delay, when you press it, you effectively have an 18/5 weapon. Also don't underestimate that mindmgmod here, with all the aa's and stats we have, that mindmg is actually pretty amazing (also Innerflame was the only +skill dmg we had PRIOR to the furies release a few weeks ago along with crystal palm which is another amazing disc btw) Do some parsing, I found higher dps with Innerflame/crystalpalm, but am sitting at 216 haste or 116%.
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Post by Shocktart Sourpunch on Jul 27, 2015 19:09:19 GMT -5
Avoidance, Life Tap, AC/HP....I'm a simple girl, lol.
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