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Post by Vinlar on May 3, 2015 18:16:09 GMT -5
Please post what you would like to see for your class in a aug, go nuts with ideas these are coming closer to a reality.
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Post by Genesis on May 3, 2015 21:59:27 GMT -5
Perhaps a proc similar to what is on the Abyss weapons now?
Maybe a proc on cast swarm pet, well in line with what Magicians do. With their primary pet on the mob and multiple swarm pets proccing on their DD spels, it would be pretty cool.
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Post by adonhiram on May 4, 2015 0:59:13 GMT -5
That's an idea, though I am not sure an increase of swarm pets is the major concern of magicians, as dps is not the primary concern and is not a field which needs to be increased, especially looking at how +spell damage works on the Imperim server. The primary concern of our class is pet survivability, as our regular pet is the only thing which stands between us and the mob.
On live, since DoD with the Raging Servant spell line and since SoF with the Companion of Necessity AA line mages got some form of powerful secondary pets helping them to do limited crowd control or managing an unexpected add, but these are not implemented on EQemu servers. The spell Raging Servant exists but it is a joke compared to live.
This is why I would advocate rather for a proc which would seriously help with the survival of our pet. It could be a heal (a strong HoT for example, which would compensate for the lack of the HoT AA line mages got on live ?) or, even better, a rune proc with a set number of spell/melee attacks blocked.
A rune seems, in my humble opinion, a good choice because the self proccing one shot rune the pet gets on live with the Iceflame Guard line of spells (and which procs fairly often) does not work on the Imperium, it might be EQemu related, not sure. Normally, this spell adds a +damage shield to the pet, gives the pet a cold proc nuke, and, most importantly, casts a recourse on the pet when the nuke goes off called "Prism Skin". That recourses shields the pet with a one shot rune. On Imperium, the spell only gives the +dmg shield and the cold nuke proc.
Considering these augments are high end (if I have understood correctly), I would suggest a rune with several charges and not just one shot, or a very high proccing rate, it's up to you to tweak the world to keep the Balance :-)
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Post by Genesis on May 4, 2015 1:16:12 GMT -5
I am inclined to bow out to Adonhiram's suggestion as his knowledge of Mages far exceeds my own. With the pet heal weapons I haven't had many issues but it's true, more pet survivability would be nice, especially for soloing.
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Post by adonhiram on May 4, 2015 1:59:13 GMT -5
Absolutely ! Or when the tank (I am often playing with my warrior friend Wardar who was a guildie on EQ live) dies, you know, "shit happens" :-)
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Post by darkflame on May 4, 2015 13:34:00 GMT -5
Mage augs
spell proc that heals pet on spell cast spell proc that HOTS pet on spell cast spell proc that runes pet on spell cast spell proc that burnouts pet on spell cast spell proc that flurries pet on spell cast spell proc that makes pet riposte all attacks for 3 seconds spell proc that makes pet dodge all attacks for 3 seconds spell proc that Raging Strength on pet on spell cast
aug clicky that makes a custom bag of armor with slots aug clicky that makes a custom bag of augs to put in slots for pets aug clicky that makes a DPS weapon that favors dps instead of health or aggression aug clicky that makes your pet have a indoor velocity aug clicky that makes your pet have rapid regen out of combat buff.
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kelno
Fledgling
Posts: 82
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Post by kelno on May 4, 2015 17:39:17 GMT -5
I'm going to echo that a pet heal proc on detrimental spell cast would be amazing, basically perfect. Maybe a pet focus also?
That being said, I'm pretty sure iceflame guard actually does work, at least the sub-76 version. Prism Skin goes in as a short-duration buff, like a bard song, which does not spam 'worn off' messages and does not appear in the pet buff window. However, if you set an audiotrigger for the absorb message, it does work.
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Post by adonhiram on May 4, 2015 23:07:44 GMT -5
That being said, I'm pretty sure iceflame guard actually does work, at least the sub-76 version. Prism Skin goes in as a short-duration buff, like a bard song, which does not spam 'worn off' messages and does not appear in the pet buff window. However, if you set an audiotrigger for the absorb message, it does work. Oh good news, but I don't get anything in the short buff window, can you give me the absorb text so I can monitor that ?
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Post by adonhiram on May 4, 2015 23:22:21 GMT -5
- Spell proc : if the Iceflame line works as pointed out Kelno, than I would adovcate a pet heal on proc, preferably HoT as besides the post SoF AAs we don't have pet HoTs, but a direct heal is ok too.
- Aug clicky : I like the pet augments idea, of course it depends what augments would be summoned with what effects/stats, but the idea is very original. Something which would improve the different pets innate procs/nukes ? Indoor velocity is also a very good idea, it might seem irrelevant at first but I can't stress enough how pet speed is important for pet repositionning in a fight or for pet pulling.
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trixi
Fledgling
Posts: 61
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Post by trixi on May 11, 2015 23:58:12 GMT -5
Clickable, pet target only, huge DS. Similar to how epic pet had an awesome ds. Only really helps the solo mage though, not the group so likely frowned upon.
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Post by adonhiram on May 12, 2015 0:31:45 GMT -5
The last fire pet already has a huge DS for 1500+ damage. Core of Fire (level 78 fire pet spell), equipped with two nuke sticks (the mystical staff from Draco), is a dps beast, it also procs a nuke which can reach 30k. I am surprised not to see much more fire pets out at high level, as many melee players use mage bots as dps factor, I advise them to use the level 78 fire pet and to equip it with two Mystical Staves of Boom
Big fire shields are a nice dps boost, but don't forget they don't help with the survivability of the pet when it is tanking hard hitters. They are useful in situations where pet is tanking mutliple blues/light blue mobs, but not against a single boss-type mob. I typically use the fire pet for farming or as mob finisher when Lessoning/aoeing.
As a side note, on EQ live, mages got a second line of DS at level 90 or so, high damage (iirc 2k+ per hit), called "Surge of Shadowflare". All mages liked that line of spell, but in the end it didn't make pets tank better or survive longer :-)
So I hope you don't feel offended, but I really would prefer something else than a damage shield.
Another idea we could toss around would be a temporary "pet super focus" which would act as a much higher pet focus for X minutes, increasing level, hp, ATK, AC, tankability... ?
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Post by darkflame on May 12, 2015 9:49:20 GMT -5
The last fire pet already has a huge DS for 1500+ damage. Core of Fire (level 78 fire pet spell), equipped with two nuke sticks (the mystical staff from Draco), is a dps beast, it also procs a nuke which can reach 30k. I am surprised not to see much more fire pets out at high level, as many melee players use mage bots as dps factor, I advise them to use the level 78 fire pet and to equip it with two Mystical Staves of Boom Big fire shields are a nice dps boost, but don't forget they don't help with the survivability of the pet when it is tanking hard hitters. They are useful in situations where pet is tanking mutliple blues/light blue mobs, but not against a single boss-type mob. I typically use the fire pet for farming or as mob finisher when Lessoning/aoeing. As a side note, on EQ live, mages got a second line of DS at level 90 or so, high damage (iirc 2k+ per hit), called "Surge of Shadowflare". All mages liked that line of spell, but in the end it didn't make pets tank better or survive longer :-) So I hope you don't feel offended, but I really would prefer something else than a damage shield. Another idea we could toss around would be a temporary "pet super focus" which would act as a much higher pet focus for X minutes, increasing level, hp, ATK, AC, tankability... ? I never used Mystical staves of boom where does it drop from? Or is this a summoning spell you have? I would be interested in trying this out if you can give a little more information. thanks
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kelno
Fledgling
Posts: 82
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Post by kelno on May 12, 2015 13:38:35 GMT -5
The last fire pet already has a huge DS for 1500+ damage. Core of Fire (level 78 fire pet spell), equipped with two nuke sticks (the mystical staff from Draco), is a dps beast, it also procs a nuke which can reach 30k. I am surprised not to see much more fire pets out at high level, as many melee players use mage bots as dps factor, I advise them to use the level 78 fire pet and to equip it with two Mystical Staves of Boom Big fire shields are a nice dps boost, but don't forget they don't help with the survivability of the pet when it is tanking hard hitters. They are useful in situations where pet is tanking mutliple blues/light blue mobs, but not against a single boss-type mob. I typically use the fire pet for farming or as mob finisher when Lessoning/aoeing. As a side note, on EQ live, mages got a second line of DS at level 90 or so, high damage (iirc 2k+ per hit), called "Surge of Shadowflare". All mages liked that line of spell, but in the end it didn't make pets tank better or survive longer :-) So I hope you don't feel offended, but I really would prefer something else than a damage shield. Another idea we could toss around would be a temporary "pet super focus" which would act as a much higher pet focus for X minutes, increasing level, hp, ATK, AC, tankability... ? Uhm... what? 50+ fire pets are wizards, they only have the DS available to wizards? Are they different on this server, because that would be something worth noting. As far as a 'pet super focus', I'd love to see something like the cleric Guard of Vie line of spells, only have it absorb like 75% of damage with like a million hp cap...
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Post by adonhiram on May 12, 2015 22:45:19 GMT -5
Yes and no Kelno. The 51+ fire pets are "real" wizards casting "real" wizard spells (and suck, and cast the weak wizard DS O'Keil's Flickering Flame) till SoF era.They got revamped in SoF : after level 75, they are still considered as wizard and are not good tanks, but they work more like the pre-Kunark fire pets with nuke procs. So the fire pet from the level 78 spell is totally different from the level 73 one and has a very good dps output, including that impressive 25k+ nuke which fires off once upon a while.
As a side note, I learned yesterday bots are made by an EQemu code and I was told their spells are not updated past level 70. If this is true (can someone confirm ?), than your mage bot is unable to summon the fire pet from the level 78 spell, and you get the usual weak miniwizzy. This would also explain why bot pets seem to be much lower level than the mage bot.
In this case, as a melee character searching for additional dps, you should chose the water pet and position yourself accordingly to allow the backstabs from the pet.
Regarding your idea with the cleric Guard of Vie line of spells, it is excellent, I am all in favor of a pet's Guard of Vie, hehe... But our Imperium friends might argue we already get the Granite Stance line of spells which is a damage absorption rune. Which by the way is bugged for the level 78 one (when casting Grounded Stance, you get the no target error report even with your pet targetted).
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Post by trilith on May 14, 2015 2:01:15 GMT -5
I had brought up with one of the gms that the Mage 1.5 proc should be made to do 1500 dmg instead of 150 just because it helps dps gap and from my knowledge is unaffected by spell damage but it seems they have closed some gaps with the new weapons let me know what you think I don't play a Mage anymore. Was always my favorite class ever since EQ started, but I ate a hard candy and I evolved.
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