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Post by Sturm on Jun 24, 2019 13:29:48 GMT -5
The Grounds:
Everything in this zone now summons. This zone was meant as a place for multiple groups to go and xp without stepping on eachothers toes due to the very fast respawn and overall vastness of the zone.
It has since degraded into the Necro only show and other's are not welcome or able to go there. I've received a few complaints and feel they are accurate and warranted.
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sayrn
Fledgling
Posts: 91
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Post by sayrn on Jun 24, 2019 14:08:36 GMT -5
Its your server your decision. ironically the only thing i take issue with is the comment of non necro's not welcomed just isn't true. I know that i was always invited into the groups before i had a necro. and i did the same on my necro. And the beginning area was always left alone for melee people to do. The most effective way for it to work was to have people to kill named before you kite as necro. (group effort)
Personally I never really did this or other dailies alone if i could avoid. I play this game for the social aspect of it. So I do look forward to making groups here.
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Post by Bupu on Jun 24, 2019 14:42:27 GMT -5
When players pull the whole zone like they do it can cause some NPCs to go in multiple directions including in the front area, especially when said player dies and the NPC's are returning to their spawn point, making it very difficult for others to be in what should be a safe spot. The lag that pulling close to 300 NPC's at once can cause makes it harder for some players as it lags them out too much causing their clients to crash.
Though many necro's have invited others to join them on these killing spree's, other players want to keep to themselves and still kill and do their own daily in this zone and it becomes unfair to others when the zone is wiped out in 10 mins or less by a single player and/or they are told if you want to kill you can only kill these. Maybe they want to work on their bixie hunt, or rot dog hunt while doing their daily.
This change allows others to play here like it was originally intended.
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Post by melco on Jun 24, 2019 14:46:37 GMT -5
Is there anything that be done for zone stability then? Since the main way to farm this zone now will generally cause it to crash/DC?
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Post by Sturm on Jun 24, 2019 15:18:37 GMT -5
Pull less, it's your client crashing. Not the zone.
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sayrn
Fledgling
Posts: 91
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Post by sayrn on Jun 24, 2019 16:29:55 GMT -5
When players pull the whole zone like they do it can cause some NPCs to go in multiple directions including in the front area, especially when said player dies and the NPC's are returning to their spawn point, making it very difficult for others to be in what should be a safe spot. The lag that pulling close to 300 NPC's at once can cause makes it harder for some players as it lags them out too much causing their clients to crash. Though many necro's have invited others to join them on these killing spree's, other players want to keep to themselves and still kill and do their own daily in this zone and it becomes unfair to others when the zone is wiped out in 10 mins or less by a single player and/or they are told if you want to kill you can only kill these. Maybe they want to work on their bixie hunt, or rot dog hunt while doing their daily. This change allows others to play here like it was originally intended. Those are valid points to be sure. But also don't think anyone is generally there for more than 30 mins to 1 hour. Either way was it any different than someone doing f2 daily or hatesfury or soldungc? Couldn't an instance option on NPC in guild lobby have been added in place of changing the one zone that made ultimate augs in reach of players that cant play all day? Like i said before I hope this does lead to more group play. But it if does not can it be reconsidered?
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Post by Bupu on Jun 24, 2019 17:13:34 GMT -5
When players pull the whole zone like they do it can cause some NPCs to go in multiple directions including in the front area, especially when said player dies and the NPC's are returning to their spawn point, making it very difficult for others to be in what should be a safe spot. The lag that pulling close to 300 NPC's at once can cause makes it harder for some players as it lags them out too much causing their clients to crash. Though many necro's have invited others to join them on these killing spree's, other players want to keep to themselves and still kill and do their own daily in this zone and it becomes unfair to others when the zone is wiped out in 10 mins or less by a single player and/or they are told if you want to kill you can only kill these. Maybe they want to work on their bixie hunt, or rot dog hunt while doing their daily. This change allows others to play here like it was originally intended. Those are valid points to be sure. But also don't think anyone is generally there for more than 30 mins to 1 hour. Either way was it any different than someone doing f2 daily or hatesfury or soldungc? Couldn't an instance option on NPC in guild lobby have been added in place of changing the one zone that made ultimate augs in reach of players that cant play all day? Like i said before I hope this does lead to more group play. But it if does not can it be reconsidered? Of course we have other options, I am sure there are more options than these but off the top of my head. 1. make all mobs here see through invis and FD. 2. Make Necro virals not stack. 3. remove half the mobs in the zone.
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sayrn
Fledgling
Posts: 91
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Post by sayrn on Jun 24, 2019 17:24:44 GMT -5
Those are valid points to be sure. But also don't think anyone is generally there for more than 30 mins to 1 hour. Either way was it any different than someone doing f2 daily or hatesfury or soldungc? Couldn't an instance option on NPC in guild lobby have been added in place of changing the one zone that made ultimate augs in reach of players that cant play all day? Like i said before I hope this does lead to more group play. But it if does not can it be reconsidered? Of course we have other options, I am sure there are more options than these but off the top of my head. 1. make all mobs here see through invis and FD. 2. Make Necro virals not stack. 3. remove half the mobs in the zone. All see invis would def. have altered it by alot! Anyway im thankful this is a server where you let us discuss and talk about the stuff. I guess time will tell if the change is for the better.
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Post by Mythrodin on Jul 12, 2019 11:00:29 GMT -5
Those are valid points to be sure. But also don't think anyone is generally there for more than 30 mins to 1 hour. Either way was it any different than someone doing f2 daily or hatesfury or soldungc? Couldn't an instance option on NPC in guild lobby have been added in place of changing the one zone that made ultimate augs in reach of players that cant play all day? Like i said before I hope this does lead to more group play. But it if does not can it be reconsidered? I knew someone was pulling an ultimate aug worth of AA per day, back before the original change to nameds summoning. Grounds has too much potential to be abused to warrant an instanced version imo. I guess this is a bad time to mention there is a combination of classes that can pull all of Hate's Fury in 2 pulls, 1 upstairs, 1 downstairs. Including all nameds except Guardian.
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