Request: Guide: The Complementing Duo - A Box Story
Jun 29, 2018 15:57:33 GMT -5
dkid and Mythrodin like this
Post by Deleted on Jun 29, 2018 15:57:33 GMT -5
Hey I wanted to request/help construct a guide for new players that are making a duo set of 2 boxing toons. Based on the experience from players who have seen endgame with a certain tag-team which classes compliment each other and why, and how the two are used to showcase strengths.
Something like:
The Boss Buster
Warrior/Cleric
The bread and butter tank/spank combo - the warriors mitigation goes unmatched here with it's defensive disciplines and the cleric has always remained the almighty lord of heal per second. Together these two can clear out most bosses without additional help and become the core foundation of a group needed to take down the hardest bosses in later Epic 2.5-3.0 zones.
Strengths:
Weaknesses
I heard that Paladin/Necro and SK/Beserker are good as well, but I don't know why and would like to see something like this for people to use as a detailed resource so they can make an informed choice when they start out based on how they may like to play. Thanks guys!
Something like:
The Boss Buster
Warrior/Cleric
The bread and butter tank/spank combo - the warriors mitigation goes unmatched here with it's defensive disciplines and the cleric has always remained the almighty lord of heal per second. Together these two can clear out most bosses without additional help and become the core foundation of a group needed to take down the hardest bosses in later Epic 2.5-3.0 zones.
Strengths:
- warrior defensive disciplines allow for a 45% reduction in damage taken
- cleric direct heals, heals over time, and group heals are unmatched in HPS (hp healed per second)
- for bosses without dps checks or insta-kill mechanics or hidden death touches they shine
- tanking large pulls or many adds made easy using defensive infused neck (aoe clicky) and cleric heals when hp gets lower
- great base for creating groups for harder fights, dps classes are everywhere! just pull in a couple and you've got tanking and healing on lock
- strong weapon aug presence due to dual wielding on warrior being way of life
Weaknesses
- doesn't output the raw damage that having a dps class/box combo would allow for
- takes much longer to dispatch some fights because of lower damage output at end-game
- more expensive to completely gear out with augs as they will have dual wield/ mace+shield - lots of aug costs when going full ultimate augs vs. a two-handed weapon having less needed to max power
I heard that Paladin/Necro and SK/Beserker are good as well, but I don't know why and would like to see something like this for people to use as a detailed resource so they can make an informed choice when they start out based on how they may like to play. Thanks guys!