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Post by solem on Jul 25, 2017 11:01:58 GMT -5
Hi, I'm pretty new to the server and to playing Monks. I just saw this thread imperiumserver.boards.net/thread/710/destructive-force-review that talks about Destructive Force being a way for Monks to AOE, and the thread is a request to lower the timer... which sounds great, but it's 2 years old and I can't find Destructive Force in game -at all-. I looked it up on Allakhazam and it says it's an AA you activate... but it is not under class AA's, and I tried RoF2 and the HOT/UT hybrid client. I have updated spells files etc, yadda yadda, I'm pretty sure it's just been disabled on the server. So question is... why? There's people there two years ago talking about how great it would be to have a decently usable discipline to AOE mobs without having to rely on the AOE Hammer - and I'm sitting here thinking the same thing. Heck, even the original 60 minute CD Destructive Force would be preferable to none at all... Here's allakhazam link for reference; everquest.allakhazam.com/wiki/eq:Destructive_Force
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Post by Sturm on Jul 25, 2017 21:33:33 GMT -5
Monk's are on the list for the next class to get a bit of a once over. When I get a chance between projects I'll be looking at them in-depth. In the meantime if any monks out there would like to compile a list of the Disc's that currently don't work, that would save me alot of time in the future when I do address them. Please make sure you're testing the disc's without any other buff's on that may disrupt them (ie. Imperium's Fury).
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Post by Wizfa on Jul 28, 2017 6:28:35 GMT -5
Love this. If I get time sturm I'll start plugging away! I still can't help but feel like a noob with 115k health that has to use the hammer when fighting packs of mobs or an aoe boss.
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Post by Nuke on Jul 28, 2017 12:51:34 GMT -5
You and me both on my toons, hate that stupid hammer. I wouldn't feel like this if it was level restricted to say 50....60.
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Post by Arek on Jul 28, 2017 16:21:31 GMT -5
You and me both on my toons, hate that stupid hammer. I wouldn't feel like this if it was level restricted to say 50....60. It's ugly. But when you want to make an alt and clear a zone in one swing, you'll miss it.
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Post by Nuke on Jul 28, 2017 18:50:41 GMT -5
You and me both on my toons, hate that stupid hammer. I wouldn't feel like this if it was level restricted to say 50....60. It's ugly. But when you want to make an alt and clear a zone in one swing, you'll miss it. Though I somewhat agree, I have made a habit of not using it until my alt hits 50, and the majority of my characters have never equipped one. So I can honestly say it is not needed. Perhaps it is only me that feels the need to limit myself in this way but by not equipping it I have found those characters a little more fun. I can not deny the benefits of it I think it needs a nerf to the spell or a new one altogether for classes that rely heavily on it for the AoE abilities it provides, my beast being one of those classes, pulling it out and still taking 5 mins to knockdown the mobs that tanks can wipe out in 10 secs is frustrating, not the greatest at 80. I wouldn't hate the damn thing so much if I wasn't a level 80 using a weapon that a level 1 can use, nothing like being given a BiS weapon at level 1. Nothing ruins the enjoyment of a game faster than being super OP too fast. Where do you go from there? my guess leave the server and not return. Though I am a die hard and will probably never leave, I have seen a lot of players leave within 1 week of starting and normally after that damn hammer gets handed to them. (p.s this thread is 100% off track now)
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Post by Arek on Jul 28, 2017 19:25:14 GMT -5
I've had concerns with the availability of the hammer to newbies. But when I think about it, if a new player is accepting broken gear the day they start playing here, I don't think they have much interest in seeing what the server truly has to offer anyway.
Can't say much about using it at 80. I've always boxed with a tank. I do plan on trying a strict solo Magician run soon and see if I can flesh out what they are really capable of. I can offer my opinion on it then.
But anyway...how bout them Monk discs? >.>
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Post by yurop1 on Jul 28, 2017 19:30:41 GMT -5
I'd just like to chime in and say regarding the hammers I'd much prefer my freedom to choose not be removed. If that meant removing the hammers for new players and making a new one that'd cost a lot of AA or something so it's still easy to bring up alts by buying it and giving it to them, then so be it. If a hammer cost 5000 AA they'd be given away less frequently but experienced players would retain the possibility of using them.
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Post by Sturm on Jul 28, 2017 21:18:52 GMT -5
For the record, I have no intentions of altering the FHH in any way, shape, or form. Thanks all for the input, great conversation here about it.
BUT...
Back on track! I still don't have time atm to look deeply at Monks, but the broken Disc list would be a super help to get me started in the right direction.
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Post by solem on Jul 29, 2017 16:34:59 GMT -5
I'm glad to see people took interest in the thread.
To Sturm, I can't think of any other broken disciplines exactly, but there are two other monk things I think are worth looking over.
1) Flying kick stat. Monk 2.0 gives you +9,000 to flying kick (Abyss knuckles +8,500), yet if you unequip one weapon there's no appreciable damage difference in kicks. I figure 'flying kick' stat is capped at a pretty low level, and it really doesn't scale well with gear. Once you're a geared 80 monk it can be debatable if it's even worth kicking. Punches are much faster already and do more damage individually. I just did a brief test and my monk is kicking for 4,389 (8,778 crit). Meanwhile his punches can crit for 16,126. My take on it is that kicks are supposed to be a less frequent, decently more damaging attack interspersed between punches, this is how it usually was in EQ. Right now the DPS difference between actively kicking or not is marginal.
2) Innerflame discipline. The 2.0 has an effect that causes innerflame to have a lower CD, which is nice but if you actually use Innerflame it overrides Imperium's fury... which is really backwards - you don't want a + damage discipline which overrides your primary melee dmg buff. As is I just use Speedfists discipline (which works with Imperium's fury), but in the process you lose out on the lower CD effect from your epic.
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Post by Arek on Jul 29, 2017 17:07:07 GMT -5
I'm glad to see people took interest in the thread. To Sturm, I can't think of any other broken disciplines exactly, but there are two other monk things I think are worth looking over. 1) Flying kick stat. Monk 2.0 gives you +9,000 to flying kick (Abyss knuckles +8,500), yet if you unequip one weapon there's no appreciable damage difference in kicks. I figure 'flying kick' stat is capped at a pretty low level, and it really doesn't scale well with gear. Once you're a geared 80 monk it can be debatable if it's even worth kicking. Punches are much faster already and do more damage individually. I just did a brief test and my monk is kicking for 4,389 (8,778 crit). Meanwhile his punches can crit for 16,126. My take on it is that kicks are supposed to be a less frequent, decently more damaging attack interspersed between punches, this is how it usually was in EQ. Right now the DPS difference between actively kicking or not is marginal. 2) Innerflame discipline. The 2.0 has an effect that causes innerflame to have a lower CD, which is nice but if you actually use Innerflame it overrides Imperium's fury... which is really backwards - you don't want a + damage discipline which overrides your primary melee dmg buff. As is I just use Speedfists discipline (which works with Imperium's fury), but in the process you lose out on the lower CD effect from your epic. For the FK stat, I believe only the highest bonus is applied, not stacked. It exists on both weapons because you may only have one or the other. For the Epic CD reduction, you're not alone. Rogue also has a CD reduction on a disc that also turns off Imp Fury and is therefor crap. Some of the Epic clickies are terrible as well (Paladin). I believe they were just taken from live. I think some of the effects/clickies should be tailored to this server.
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