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Post by Mari on Jan 30, 2015 11:32:05 GMT -5
The Guardian of Glorification in raid 2 still eats the key items without activating, so that kinda stinks. Other than that, the Pixtt Assault Ward hits like a machine gun, but the rest of the instance feels good.
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Post by Finwen on Jan 30, 2015 15:14:15 GMT -5
The Guardian of Glorification in raid 2 still eats the key items without activating, so that kinda stinks. Other than that, the Pixtt Assault Ward hits like a machine gun, but the rest of the instance feels good. Give the guy 10k. And yeah I skipped that first guy lol! Was killing me waaaay fast.
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Post by Mari on Jan 30, 2015 16:18:12 GMT -5
that fight was actually really fun haha
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Post by Mari on Jan 30, 2015 17:29:05 GMT -5
So in raid 3, upon killing the last of Vrex Xalkax's Sentinels, the marauder "should" spawn and autoaggro, which didn't happen when I killed him just now, did that part work for you, Fin?
edit: haha so turns out, he did spawn, in a wall in the middle of the sone, but when I warped to him, he aggro'd and warped back to where he's supposed to be
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Post by Finwen on Jan 30, 2015 17:46:04 GMT -5
So in raid 3, upon killing the last of Vrex Xalkax's Sentinels, the marauder "should" spawn and autoaggro, which didn't happen when I killed him just now, did that part work for you, Fin? edit: haha so turns out, he did spawn, in a wall in the middle of the sone, but when I warped to him, he aggro'd and warped back to where he's supposed to be All mobs that were suppose to spawn in that final room spawned in the room south of that for me. Upon engaging they would warp back to the final room where they were suppose to be.
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Post by Mari on Jan 30, 2015 18:00:35 GMT -5
the final boss spawned in the room with 3 acolytes for me, and I actually killed him there. Never warped back like the marauder did.
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Post by Finwen on Jan 31, 2015 3:02:22 GMT -5
the final boss spawned in the room with 3 acolytes for me, and I actually killed him there. Never warped back like the marauder did. Same thing happened with me. Nice engaging when it's so low on health it immediately starts running (love that quirk with that mob), =) On a side note I ran raid one again tonight. Great work on tuning it! It feels like it should. I died to a bad pull, couldn't go crazy pulling rooms, but it was very manageable. Thanks! Now to get some heroic stats on some of this gear so it will feel like an actual upgrade, hehe. Oh one more thing... When requesting to redo raids, the text prompts aren't there on Tublik. I had to look up the phrase on zam to figure out how to add the instance. See attachment for what he says when hailed, and for fun I included my progress update if anyone is curious what they need to do to get fully flagged. Some steps are not required or even offered, such as the Pit of the Lost. Attachments:
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Post by Tynnonium on Jan 31, 2015 19:23:59 GMT -5
I'm literally so pumped for GoD. I've actually never flagged all the way through GoD, so this will be an exciting, new, painful journey for me. I was never in a raiding guild that could make the cut for GoD on live and only partial flagging has been required in the past on different servers I have played on.
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Post by Tynnonium on Feb 7, 2015 11:56:42 GMT -5
Tried Ikk Raid1 again today, first time after the patch and..well, something has changed. Pre-patch I cleared the trash easily enough, just had to HoT on pull and keep panther up and the trash would die before I did, pulls of 2 or 3 were doable. Today, single pulls killed me far too fast. 41khp 8k ac, One quarken. Boxing with a shaman, pulling with HoT and Lassitude on I was unable to cast a single heal before Fur died. First three trash mobs killed me three times. One round of damage from the Ukun: 2297, 2297, 4594, 2297 2297.
I realize I can pull trash with slow clicky from time, but that doesn't address double pulls or adds that will finish me off in seconds.
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Post by crite on Feb 7, 2015 12:38:30 GMT -5
Tried Ikk Raid1 again today, first time after the patch and..well, something has changed. Pre-patch I cleared the trash easily enough, just had to HoT on pull and keep panther up and the trash would die before I did, pulls of 2 or 3 were doable. Today, single pulls killed me far too fast. 41khp 8k ac, One quarken. Boxing with a shaman, pulling with HoT and Lassitude on I was unable to cast a single heal before Fur died. First three trash mobs killed me three times. One round of damage from the Ukun: 2297, 2297, 4594, 2297 2297. I realize I can pull trash with slow clicky from time, but that doesn't address double pulls or adds that will finish me off in seconds. I agree. I got better items and now have ~9200ac 40k+ hp and ikky 1 is destroying me. something changed since last patch. I can't even tank one of the priests let alone the two that are bugged.
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Post by Mari on Feb 7, 2015 13:20:36 GMT -5
I can confirm that it's the old attack delay issue that was on test server. Must have been reverted by accident with the patch
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Post by Atrayas on Feb 7, 2015 15:34:25 GMT -5
Zephyr, blanket this zone with 18-23 attack delay on live please, i did it manually in game last time and it took forever.
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hwaag
Fledgling
Posts: 68
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Post by hwaag on Feb 7, 2015 18:44:46 GMT -5
Ahhh okay I feel much better suddently.. that's not my poor gnome that is undergeared Well, she is probably, but not that much
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Post by Tynnonium on Feb 9, 2015 23:47:06 GMT -5
Raid 2 is broken again. I did it tonight, crawled all the way through and he ate the turn-in piece. I noticed all the trigger mobs were up so I warped to each and killed them, re-made the turn-in piece again and he ate it a second time as well.
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Post by Mari on Feb 10, 2015 0:05:02 GMT -5
earlier in this very thread it says to pay the mob 10k plat and he'll activate
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