Post by Hwaag on Jan 1, 2015 8:30:47 GMT -5
Hi and thanks for the great work you are doing on this server.
This is a bunch of things I've collected playing here since a few days. Since it's not be long, some can be plain noobitude from me, or something you don't want to hear about. Just trying to participate with some feedback.
- Cleric lvl 39 "Healing light" doesn't work (says OOR) if not on yourself.
- Spell "Malevolent Grasp" from artifact "Malevolence" also heals the caster. This is VERY OP especially when getting it at low lvl as I believe I get it from Unrest, 300-700hp/tic heal.
- This is may be intended : Spell "Ward of the Divine" includes spell dmg bonus and crit (for 2k), this is also very OP. Soloed various raids mobs like Chardok King (at lvl 52) or killed all Velketor spiders at once with it at lvl 44.
- Druid epic 1.0 :
Faction with Keeper of the Art shouldn't be dubious at start for halfling druids (there is usually no faction work at all needed for that epic).
Additionnaly the quest to raise faction everquest.allakhazam.com/db/quest.html?quest=89 didnt change anything after 400 turns in.
Solved by using puppet strings to charm the various NPC on this faction.
Turn in Earthstained note to Ella Foodcrafter didn't return shiny tin bowl, her dialog response was also weird.
Solved by Pryme, thanks again
Faction with Telin Darkforest shouldn't apprehensive at start for halfling druids.
Solved by doing the corresponding faction quest (so many muffins).
- Warrior epic 1.0 :
I'm not sure its intended or not : pop chance of the mountain patriarch giant in dreadland (http://www.tessmage.com/AllaClone/npc.php?id=86144) seems to be the same than on live, aka very rare (took 5h+ camping it).
Combining the swords in tabard to create 2H or 1hs x2 make them droppable again.
- Cleric epic 1.0 :
Everything works perfectly, thanks I was secretly hoping the rez % would be a little higher than the Staff of second chance, but I guess its not possible without changing the spell file.
- Bot behaviour (I'm not sure if you plan to make them a little more usefull, if not please just ignore the rest of this post) :
* Melee non tanks bots should fight at max range (especially on rooted dragons)
* Clerics bots use only CH whatever stance they are in. It would make them somewhat more effective if they learned to use a bit of HoT and at least some group heal (atm they try to CH everyone in group on ae mobs). Also CH isn't augmented by the "Heal Amount" stat from items making it less and less effective.
* Pet classes bots shouldn't send pet when in passive mode
* Druid bot cannot sow indoor but should be able to cast pack of shrew if lvl >= 35
This is a bunch of things I've collected playing here since a few days. Since it's not be long, some can be plain noobitude from me, or something you don't want to hear about. Just trying to participate with some feedback.
- Cleric lvl 39 "Healing light" doesn't work (says OOR) if not on yourself.
- Spell "Malevolent Grasp" from artifact "Malevolence" also heals the caster. This is VERY OP especially when getting it at low lvl as I believe I get it from Unrest, 300-700hp/tic heal.
- This is may be intended : Spell "Ward of the Divine" includes spell dmg bonus and crit (for 2k), this is also very OP. Soloed various raids mobs like Chardok King (at lvl 52) or killed all Velketor spiders at once with it at lvl 44.
- Druid epic 1.0 :
Faction with Keeper of the Art shouldn't be dubious at start for halfling druids (there is usually no faction work at all needed for that epic).
Additionnaly the quest to raise faction everquest.allakhazam.com/db/quest.html?quest=89 didnt change anything after 400 turns in.
Solved by using puppet strings to charm the various NPC on this faction.
Turn in Earthstained note to Ella Foodcrafter didn't return shiny tin bowl, her dialog response was also weird.
Solved by Pryme, thanks again
Faction with Telin Darkforest shouldn't apprehensive at start for halfling druids.
Solved by doing the corresponding faction quest (so many muffins).
- Warrior epic 1.0 :
I'm not sure its intended or not : pop chance of the mountain patriarch giant in dreadland (http://www.tessmage.com/AllaClone/npc.php?id=86144) seems to be the same than on live, aka very rare (took 5h+ camping it).
Combining the swords in tabard to create 2H or 1hs x2 make them droppable again.
- Cleric epic 1.0 :
Everything works perfectly, thanks I was secretly hoping the rez % would be a little higher than the Staff of second chance, but I guess its not possible without changing the spell file.
- Bot behaviour (I'm not sure if you plan to make them a little more usefull, if not please just ignore the rest of this post) :
* Melee non tanks bots should fight at max range (especially on rooted dragons)
* Clerics bots use only CH whatever stance they are in. It would make them somewhat more effective if they learned to use a bit of HoT and at least some group heal (atm they try to CH everyone in group on ae mobs). Also CH isn't augmented by the "Heal Amount" stat from items making it less and less effective.
* Pet classes bots shouldn't send pet when in passive mode
* Druid bot cannot sow indoor but should be able to cast pack of shrew if lvl >= 35