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Post by niusto on May 6, 2015 5:09:16 GMT -5
When i used #mystats and was looking through all the stats of my character i notice that heal mod was capped at 20,000 and spell damage was capped at 25,000 and it worried me. Currently if you work hard enough on this server and put in the time and effort you could surpass these caps. With better and better gear progressing will this become on issue? Is the cap just something that can be changed on the server or is it encoded into the emulator and will eventually be the bottleneck to progression of power?
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Post by Frey on May 6, 2015 6:54:30 GMT -5
It's something that can be changed. Both those caps were at 20000 at first and spell dmg was raised to 25000 after some wizards ask for it. So it will be possible to change those in the future if needed.
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Post by niusto on May 6, 2015 7:28:51 GMT -5
Awesome news, thanks for the info.
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Post by trilith on May 9, 2015 21:51:56 GMT -5
Don't quote me on this but they were talking the other night and apparently spell dmg and stuff has its limitations so the new gear for future stuff will not have spell damage because they needed to find alternate ways to increase spell damage output. Same with healing the new stuff will be more powerful
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