New adventurer, the questions are legit! Any aid is welcome
May 29, 2022 9:44:51 GMT -5
droctulft likes this
Post by justice on May 29, 2022 9:44:51 GMT -5
Hello have been impressed with server thus far, helps me enjoy the classic feeling without time constraints worries
Various questions I could not find answers for thus far are below. Anyone interested in obliging, that would be kind
(No particular order)
Textures/graphics/geometry
1. I noticed that I can see old world style character models and pets by simply unticking the high quality character models in the options configuration tool(the classic one)
Though some irregularities such as skeleton/undead pets seem unaffected, show new world model
1a. Some classic zones show classic and others seem revamped (though not geometrically revamped, yet texture and object). For example Grobb, Oggok, Innothule, Guk - all classic with original models for npcs/mobs
Meanwhile say Toxxulia has different trees, textures, and newer mob models yet the humanoid npcs are not changed - but only when #zone command teleport there
Should I zone in from say Paineel, Toxxulia shows it's old world graphics
Or
Qeynos Hills, all the mobs are old model however there's the Rabid Wolf creatures are new texture.
Mechanics
2. Is it intended that when I die, that I :
A) does this make the only purpose of corpse retrieving, to claim back % experience loss via a resurrection?
3. Is there a known bug with Feerrott > Innothule swamp. I run in and get kicked back to entrance of Oggok. I thought this was the old 'Nektulous' or 'Toxxulia' bug from back in the Titanium client day and you had to use certain files to be able to zone. I tried the ones from Titanium client for Innothule and still happens
4. Do mobs not run at low health?
4a. What is the respawn rate for old world/classic areas?
4b. Are the named mobs the same as always (place holder, certain spawn arrangements) etc.? Or should I disregard them and just level up?
5. Are most items attuneable - e.g. bind on equip? Or are the majority still only limited by race/deity/class/size?
Does this mean that I cannot at any time give items I previously used, to my bots?
Bots
6. Is the bot ^follow command working? Listed on the bot commands page yet I get a red text error stating it's not 'active' command? or something similar
7. Is there any way to modify the bots' behavior at a more granular level? I find they are effectively just buff bots with a little bit of useful damage output or debuff on mobs. However it's quite inefficient in terms of mana use. They seem to :
A) Can I curb this behavior some by setting a for example minimum mob health % or consider level, that they will not engage on and thus save mana ?
8. Is there a general ^cast [spell name] parameter ? Or is it only a select amount of spells setup by the developers(as per what's listed on the bots command page)?
9. Are bots capable of reasonable crowd control? Thus far neither my Bard nor Enchanter has attempted to mesmerize or charm a mob on their own. Crowd Control is a pillar of EverQuest, I can see how unless I play the Enchanter/Bard/Necromancer, that dungeons with bots could become cumbersome
10. Is there a way to retrieve items back from your bots that you traded them?
11. I saw a bot command that allows reporting of health, mana e.g. a check in report or a text ready check of sorts. However this is presumably manual - at best on a macro
12. When a bot is out of range or has line of sight impeding them casting, will they not move within range automatically to correct?
Miscellaneous
13. When changing race
Are your stats adjusted(calculated based off race/class defaults and then your current gear)?
14. Is there a bug with 'others' text appearing, such as others' hits? I have mine set to hide and they persist to show. They also show in main chat window even if I set them to another window (as a test)
15. Have any of the classic zones has their mobs/npcs changed to a great degree, and not so much placement though more level and difficulty, or can I expect it's still the same minus the stats tuning. e.g. the entrance mobs to unrest should be about what was level twelve. They aren't now say minimum thirty or something?
16. Do the players' characters get reset at any point? A 'seasons' type of approach
17. I had ninety-nine platinum a short while ago, and frankly I don't know where I got it. I have spent all of my time thus far to level twenty- one, in classic old world areas except the Gloom/mines tutorial, which even then I didn't see any surge of coin. Any idea where I picked this up from this quickly as mob coin from old world is not where it's coming from.
18. Is there a Discord server ?
I am likely forgetting a lot of them, though that's all for now Thank you
Various questions I could not find answers for thus far are below. Anyone interested in obliging, that would be kind
(No particular order)
Textures/graphics/geometry
1. I noticed that I can see old world style character models and pets by simply unticking the high quality character models in the options configuration tool(the classic one)
Though some irregularities such as skeleton/undead pets seem unaffected, show new world model
- is there a way to force as much [or at least for Velious and older] old style graphics/models/and etc.? (for the zones, is it a simple case of using Titanium client .S3d files?)
- if above cannot be achieved, is there a listing of zones that have been changed, and why are they modified?
- how do I restore (if possible) the Pre Luclin spell icons and spell graphics?
- when using old character models(observed as Ogre), my armor doesn't show texture when I first login or zone. I have to unequip/equip it. Known bug?
1a. Some classic zones show classic and others seem revamped (though not geometrically revamped, yet texture and object). For example Grobb, Oggok, Innothule, Guk - all classic with original models for npcs/mobs
Meanwhile say Toxxulia has different trees, textures, and newer mob models yet the humanoid npcs are not changed - but only when #zone command teleport there
Should I zone in from say Paineel, Toxxulia shows it's old world graphics
Or
Qeynos Hills, all the mobs are old model however there's the Rabid Wolf creatures are new texture.
- is this intended, or maybe a bug?
- will this be avoided just by not zoning through the command line? It doesn't happen on other classic areas that I've seen thus far
Mechanics
2. Is it intended that when I die, that I :
- Return to the Nexus and not my bind point?
- Spawn with all my items, coin and buffs
A) does this make the only purpose of corpse retrieving, to claim back % experience loss via a resurrection?
3. Is there a known bug with Feerrott > Innothule swamp. I run in and get kicked back to entrance of Oggok. I thought this was the old 'Nektulous' or 'Toxxulia' bug from back in the Titanium client day and you had to use certain files to be able to zone. I tried the ones from Titanium client for Innothule and still happens
4. Do mobs not run at low health?
4a. What is the respawn rate for old world/classic areas?
4b. Are the named mobs the same as always (place holder, certain spawn arrangements) etc.? Or should I disregard them and just level up?
5. Are most items attuneable - e.g. bind on equip? Or are the majority still only limited by race/deity/class/size?
Does this mean that I cannot at any time give items I previously used, to my bots?
Bots
6. Is the bot ^follow command working? Listed on the bot commands page yet I get a red text error stating it's not 'active' command? or something similar
7. Is there any way to modify the bots' behavior at a more granular level? I find they are effectively just buff bots with a little bit of useful damage output or debuff on mobs. However it's quite inefficient in terms of mana use. They seem to :
- Buff even in combat when there's more important things to focus on
- Cast all manner of spells that's not worth it (slowing a mob at 20%, nuking it down to OOM - such as Shaman with Frost Strikes, despite them not doing much damage) on a dark blue con mob that's near death
A) Can I curb this behavior some by setting a for example minimum mob health % or consider level, that they will not engage on and thus save mana ?
8. Is there a general ^cast [spell name] parameter ? Or is it only a select amount of spells setup by the developers(as per what's listed on the bots command page)?
- What about travel such as Bards and Selos, can that be achieved by bots via command (it doesn't seem to be an automatic thing bard bots do when we're in motion)
- I have been able to use some commands to cast various spells such as levitate (not Dead Man Floating though), spirit of wolf, resists etc, however invisibility won't work with my Enchanter. The name of spell is actually "Invisibility' which returns a command ^Invisibility <character name> not recognized
It this just some quirk because the bot command is "Invisibility" and so is the spell?
9. Are bots capable of reasonable crowd control? Thus far neither my Bard nor Enchanter has attempted to mesmerize or charm a mob on their own. Crowd Control is a pillar of EverQuest, I can see how unless I play the Enchanter/Bard/Necromancer, that dungeons with bots could become cumbersome
11. I saw a bot command that allows reporting of health, mana e.g. a check in report or a text ready check of sorts. However this is presumably manual - at best on a macro
- any way to automate that they report their stats when reach a certain %?
- any way to have pet classes report their pet health/mana/stats?
12. When a bot is out of range or has line of sight impeding them casting, will they not move within range automatically to correct?
Miscellaneous
13. When changing race
Are your stats adjusted(calculated based off race/class defaults and then your current gear)?
- What happens with armor/items that were race/deity/size restricted?
- What happens with factions?
14. Is there a bug with 'others' text appearing, such as others' hits? I have mine set to hide and they persist to show. They also show in main chat window even if I set them to another window (as a test)
15. Have any of the classic zones has their mobs/npcs changed to a great degree, and not so much placement though more level and difficulty, or can I expect it's still the same minus the stats tuning. e.g. the entrance mobs to unrest should be about what was level twelve. They aren't now say minimum thirty or something?
16. Do the players' characters get reset at any point? A 'seasons' type of approach
17. I had ninety-nine platinum a short while ago, and frankly I don't know where I got it. I have spent all of my time thus far to level twenty- one, in classic old world areas except the Gloom/mines tutorial, which even then I didn't see any surge of coin. Any idea where I picked this up from this quickly as mob coin from old world is not where it's coming from.
18. Is there a Discord server ?
I am likely forgetting a lot of them, though that's all for now Thank you