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Post by Gnomurcy on Feb 21, 2022 0:58:31 GMT -5
Just a list of my thoughts so far on the server. Some mentioned before but figured I would keep a running list.
- Master of Time: Would love to see a QVIC instance via Master of time for grinding/progression.
- Display Buff/Debuffs on mobs without Leadership AA: Buff/Debuff gated behind grouping/leadership AA's for normal QOL feature seems odd considering "Solo/Duo" advertised server.
- Decrease "busy work" looting system for III/Tower (Grant based on Dalamar hail/completion)
- Increase III reward based on tower level completed (either qty or rank)
- Reduce III's recipe combines by vendor purchasing. i.e. Rank 10 is 1k III etc. End game feels more punishing than rewarding.
- Remove Treasure Goblin III - 1 piece is not significant enough to matter even at lower levels.
- Increase spawn chance of bigger (more rewarding) goblins based on the killed mob level.
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tysin
Full Member
Posts: 118
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Post by tysin on Feb 21, 2022 6:06:57 GMT -5
Just a list of my thoughts so far on the server. Some mentioned before but figured I would keep a running list.
- Reduce III's recipe combines by vendor purchasing. i.e. Rank 10 is 1k III etc. End game feels more punishing than rewarding.
This already a thing - go speak to the convertertron in #zone 345. Next to Arack.
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Post by Bupu on Feb 21, 2022 10:06:15 GMT -5
Just a list of my thoughts so far on the server. Some mentioned before but figured I would keep a running list.
- Master of Time: Would love to see a QVIC instance via Master of time for grinding/progression. --- I do not see why this progression zone would be needed.
- Display Buff/Debuffs on mobs without Leadership AA: Buff/Debuff gated behind grouping/leadership AA's for normal QOL feature seems odd considering "Solo/Duo" advertised server. -- We have changed it to req 2 from the 3 it was before since this is a Solo or Duo server.
- Decrease "busy work" looting system for III/Tower (Grant based on Dalamar hail/completion) --- We prefer the if you do not loot you get no reward system already in place. This also provides more random quantities so you sometimes get next to none.
- Increase III reward based on tower level completed (either qty or rank) --- Only the base rank goes in Alt Currency so this would take too many bag slots.
- Reduce III's recipe combines by vendor purchasing. i.e. Rank 10 is 1k III etc. End game feels more punishing than rewarding. --- Converatron in the guildhall not only exchanges Tower currency (larger to smaller) but is a store for III's
- Remove Treasure Goblin III - 1 piece is not significant enough to matter even at lower levels. --- this used to be a back pack and is there as he needs a loot table.
- Increase spawn chance of bigger (more rewarding) goblins based on the killed mob level. --- A chance at a bigger goblin with bigger bags exists. A chance is a chance.
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Post by hudafudgeru on Mar 14, 2022 16:09:52 GMT -5
QVIC instance could be under EXP portion of zones from Master of Time?
Open world has been mostly available for me recently but not always. On occasion, it is a bottleneck for me. With an instance, I would still have to put in the elbow grease to gain the XP, just wouldn't bother others looking to also XP.
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