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Clerics
Jun 24, 2021 11:13:45 GMT -5
Post by Kaelynn on Jun 24, 2021 11:13:45 GMT -5
I'm just curious on why the cleric defensive proc buff was nerfed to only have 10 charges. I recall reading that it made them too strong and they could kill hoards of NPCS very quickly so it had to be scaled back, but I'm not sure that is still necessary. Tank classes pull entire zones and face tank them down with the AE neck which seems actually stronger, since a cleric wouldn't be able to face tank like that without the divine aura line of spells up at all times. As soon as it drops it would be instant death. It just seems strange that clerics had a move that can take on hoards of mobs, but it was taken away, while tanks didn't have one, and it was given to them. I've always loved clerics, and played one on live. It seems as though there isn't as much of a use for them on this server though, since as I've read in a previous thread "Tanks either tank comfortably, and lifetap keeps them topped off, or they get deleted faster than any heal would help anyway. I just figured that if it didn't break things more than the AE neck, it would be fun to have clerics be given their ability back so they can kill as efficiently as tank classes. Thank you for listening
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Clerics
Jun 24, 2021 11:16:57 GMT -5
Post by Kaelynn on Jun 24, 2021 11:16:57 GMT -5
Having a few minute cooldown to make it align with the AE neck might also be a decent option. Since then it would server the same purpose basically.
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Clerics
Jun 24, 2021 11:53:42 GMT -5
Post by Bupu on Jun 24, 2021 11:53:42 GMT -5
Clerics are an amazingly strong class, I do not recall putting a 10 strike max hit on the line so it was likely before my time, alla says 120 was the max. The old devs really seemed to have favoured tanks above all else. Though some classes have had some love over the years to bring them more in line to others they are still behind the tanks.
We will keep the suggestion in mind though, we make no promises on it ever being implemented.
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Xayn
Noobie
Posts: 40
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Clerics
Jun 24, 2021 18:48:42 GMT -5
Post by Xayn on Jun 24, 2021 18:48:42 GMT -5
Just wanted to second this request, would love to play a cleric too if they had a few adjustments.
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Clerics
Jun 25, 2021 13:50:39 GMT -5
Post by mukluk4 on Jun 25, 2021 13:50:39 GMT -5
It seems as though there isn't as much of a use for them on this server though, since as I've read in a previous thread "Tanks either tank comfortably, and lifetap keeps them topped off, or they get deleted faster than any heal would help anyway. Thank you for listening Playing a cleric from experience on this server, this statement is completely untrue. With Heal power the way it is, the quick heal line is mostly a CH for 90% of the server population. Secondly, not all classes are an AE class and a cleric stands up pretty well as a single target DPS in solo and raid situations. I suggest giving them a good try anyway, I think you'll find them to be pretty powerful in their own right.
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Clerics
Jun 30, 2021 7:35:02 GMT -5
Post by brash on Jun 30, 2021 7:35:02 GMT -5
you should give cleric another try... heal over time on your tank is incredible to avoid 'getting deleted' as you stated, especially as you gear up and start trying higher end game things. Additionally, since most clickable items are usable by all, your cleric can pump up a ton of passive damage, while also putting up their attack buffs and melee for 80k+ dmg once you have a good (1500dmg) proc weapon.
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zaes
Noobie
Posts: 3
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Clerics
Jul 10, 2021 16:37:16 GMT -5
Post by zaes on Jul 10, 2021 16:37:16 GMT -5
I would definitely echo the sentiment of adding more charges to the damage shield line of spells. I'm fine with having worse AoE than all of the other classes, but being able to not have to spam cast when tanking multiple things just to keep the DS going would allow me to get more meleeing in between having to self target fast heal. Even if it bumped up to like 50 charges with how fast mobs attack it'll get eaten pretty quickly, but 10 sometimes poofs soon as it's used.
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socar
Fledgling
Posts: 72
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Clerics
Jul 11, 2021 11:56:02 GMT -5
Post by socar on Jul 11, 2021 11:56:02 GMT -5
you can get slow pants from tower to use to help. Cleric isn't really a tank type they can do decent in some situations but they are not supposed to be able to tank some stuff that tanks can. i'd suggest get the slow legs from tower to help. also dont forget the mark of khan line. with heal mod your HoTs are huge. but im not a cleric expert this is just my thoughts on it.
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zaes
Noobie
Posts: 3
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Clerics
Jul 11, 2021 15:03:34 GMT -5
Post by zaes on Jul 11, 2021 15:03:34 GMT -5
Yeah I use tower pants, I just mean for being able to take like 3-5 mobs at a time, I know I can't handle any form of big pulls like the knights can.
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Clerics
Jul 27, 2021 13:35:37 GMT -5
Post by Kaelynn on Jul 27, 2021 13:35:37 GMT -5
So I decided to switch over to a cleric since I love the class, and wanted to see their effectiveness. I just have a few friendly suggestions for possible cleric changes - Defensive ward proc limits removed (as discussed above. To bring their potential closer to melee classes. And maybe have it on a bit of a cooldown or something? 6 min perhaps to match with AE neck) - Divine Avatar is basically the cleric melee disc. It's pretty nifty, but it looks like the cooldown wasn't changed at all. Currently its over 30 minutes. It could be reduced to 6 min to be in line with melee discs. It's still only single target damage, but it would give a bit of a boost. - A few of the spell AA's could use a reduction in cooldown as well, just to bring them in line with how fast the raid scene is. Celestial regeneration is just a group HoT, and is 15 min. Perhaps making it a few min instead? Purify Soul has a 30 min cooldown. For something that just cures 1 target, and considering everyone has a clicky group cure, it could probably be made almost an instant cooldown, or very very low. -The custom heal (imperium's heal) is an 8 second cast heal or 50k damage. Since fast cast heals are the goto with the way +healing works, this spell would never be used. Perhaps make the cast time closer to the other AE nuke spells? or maybe make it a massive group spell, or group HoT or something. Or even a cleric custom nuke instead. -I just recently got the fabled pants from PoTime since everyone said priests had awesome clickys. I discovered that the clicky is a single target HoT that heals the same as our regular HoT. Since this is a fabled spell, I would have thought it should be of a higher caliber? perhaps an AE HoT, a much larger HoT than our normal spell, or a HoT that cures everything at the same time. Kind of like how the shaman fabled time clicky pants are a HUGE game changer. I also noticed that upon equipping the pants, I lose the aug slot for the abyss focuses. I don't know if that was intentional, but it's just kind of a shame that something that took so much work to make would have a downside to abyss gear, considering the abyss gear is one of the ingredients for the pants lol. Anyway those were just some thoughts. I'm finding the class quite enjoyable to play with and on raids
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socar
Fledgling
Posts: 72
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Clerics
Jul 28, 2021 10:59:37 GMT -5
Post by socar on Jul 28, 2021 10:59:37 GMT -5
you wont need the Big Heal unless your using it on pet. with heal focus and twin cast healing the fast cast one work great. there are good Augs for weapons you can get with AAs that will make them do alot of damage. Clerics are not supposed to be a tank nor a big dps they are a healer type. tower has enough clickies that with the right focus and spell damage will do plenty of damage. not every class is supposed to solo custom content they can get up to custom easy enough. the Reverse damage shield is a viral and will spread to all mobs in the area. that and the self procs are great to help. The Hammer from Fabled Time has time lapse 1500dd which can crit for up to 64k they also have the group heal.
the 3 priest types all have their ups and down. Druid is the better Damage and second best heals. Shaman have the best group buffs and slow, and clerics have the better heals and has reverse damage shield. the 3 are pretty balanced and all are beneficial. yes with the new procs and ornaments you can get healing isnt always needed so yes clerics will be low on damage. but that's just how they are. thats like Enchanters. if they can charm they are just a haste bot. sadly end game is like that.
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Clerics
Jul 28, 2021 13:20:12 GMT -5
Post by Kaelynn on Jul 28, 2021 13:20:12 GMT -5
I think I've heard someone else mention the Fabled time hammer. I initially bought the Fabled-Hammer of Holy Vengeance which has a 250-500 un-resistable proc (and procs like every swing). Would the hammer of hours actually be better? I know it's 1500 damage but proccs less often. I wasn't sure with the way heroic dext works, and the way +spell damage scales, if the higher damage one is better to use? I can't remember how the spell cap works. I know it has something to do with the base damage. So maybe the 1500 proc ends up scaling up more?
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Post by Bupu on Jul 28, 2021 14:30:45 GMT -5
I know Imperium Healing takes a long time to cast but this is in mostly Abyss gear and only 26227 Heal amount. I am sure a Cleric in endgame gear can get some good heals out of it.
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Clerics
Jul 28, 2021 15:18:16 GMT -5
Post by Bupu on Jul 28, 2021 15:18:16 GMT -5
So I didn't stop there. I went in and loaded up the quick heals and it worked out to every 3 secs and if I twin cast, I could heal for approx 55k. So in the 8 secs it took me to heal for almost 400k I could heal for 160k.
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Clerics
Jul 28, 2021 19:16:49 GMT -5
via mobile
Post by Kaelynn on Jul 28, 2021 19:16:49 GMT -5
I definitely agree that the healing numbers of the heal are impressive! I just think that in a fight situation 8 seconds wouldn’t be fast enough to save a tank. Multiple fast cast heals would give them a better chance. It could just be for other uses, like healing pets as was mentioned above. I just thought the custom heal would be more universally useful like the custom nukes for the mage/wizard. Huge mana cost for huge fast damage. It could be a huge mana cost for a huge fast heal. I dunno, it was just a thought
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