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Post by Genesis on Apr 8, 2015 7:15:52 GMT -5
Hey guys,
The new patch went in, pet weapon summon clickies available on merchant but the pets won't take the weapons.
It might be the 'No Trade' tag, normal summoned pet weapons do not have this tag.
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Post by Vinlar on Apr 8, 2015 7:24:59 GMT -5
I can confirm pets aren't taking them on live. Works perfectly on test will need to see why it's not working on live.
EDIT - after a couple tests it seems on live pets are not taking any no drop items.
EDIT2 - seems like the server crashed for a sec, pets are taking weapons now. Will notify Zephyr and see if he sees anything.
EDIT3 - (lol?). So pets are taking the weapons with my GM tag on, with it off they won't take it.
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Post by pryme on Apr 8, 2015 11:50:31 GMT -5
After looking at several different normal summoned weapons there are two differences between them.one is the size and material you have the custom one and the other is no drop. If I remember correctly pets wont take no drop weapons
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Post by Vinlar on Apr 8, 2015 12:39:02 GMT -5
Yeah, I did all my testing w/ the GM flag on, so my bad there. For whatever reason they will take them with that flag enabled.
The no drop flag has been removed on test, will just need to get patched over.
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Post by Genesis on Apr 9, 2015 1:05:16 GMT -5
Ok logged in this afternoon and pets can equip the weapons, yay! Thanks guys!
Now the question I have is, do I need to download a new spell file for the procs to work? The AOE agro swords do not hit the mobs around the pet, at least not that I've noticed.
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Post by Vinlar on Apr 9, 2015 5:47:18 GMT -5
You shouldn't need any new files for the weapons. Remember that players will always take agro over pets if they are in melee range. Part of my testing was on ae encounters like the rathe council, and the pet could hold agro on all mobs while the Mage ae'd them down.
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Post by Genesis on Apr 9, 2015 8:33:52 GMT -5
Still not finding much improvement. I'll say it's possibly a bit better than it was without the weapons, however... Just as an example, I'm kiting a bunch of about 20 mobs around in P2 in PoTimeB because I couldn't get pet to initiate the fight so I had agro on everything (mobs spawned within range of me when I finished the first bunch). I sent pet in, and I literally had to kite for about 20 minutes while my pet picked them off one at a time.
So if he is proccing an AOE ability, the proc rate is so low that it almost doesn't make any difference. I had absolutely no way to shed agro to my pet. I couldn't FD it, I couldn't get him to pick all the mobs up at once and I couldn't even get him to do it one at a time.
Realistically, for it to be worthwhile, the proc needs to be far more regular. To be able to solo on a Mage I have to be able to rely on my pet holding agro, rely being the key word. I'm not even talking about ripping agro with high DPS, he simply couldn't grab it to begin with.
What about making the sword proc Whirlwind, the Warrior discipline? I mean, I can't even see the AOE's happening. The mobs don't take damage, there's no emote, there's nothing to indicate that there's any AOE happening at all. It doesn't have to be a high damage skill, I'm not looking for the pet to just AOE zones down without my help, but how about a low or no damage skill that procs very regularly, like every swing?
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Post by Vinlar on Apr 9, 2015 13:00:50 GMT -5
There are four total ranks of the weapons currently, ranks 2 - 4 will be implemented soon. Rank 1 is designed up through velious, 2 through lower pop, three elemental through time, four GoD. The procs and stats get increasingly powerful and the proc rate goes up and the ranks go up as well (rank four weapons have a procrate mod of +100). They will get unlocked as you unlock the various progression tiers.
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Post by teflawn on Apr 9, 2015 13:21:43 GMT -5
nice way to set it up vinlar was worried they would be a random drop
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Post by Vinlar on Apr 9, 2015 13:23:34 GMT -5
Update, Zephyr got these in for you guys. Talk to the progression guide in the GL and say the keyword "pets". They unlock at the following stages of progression:
Rank 1: GL merchant Rank 2: Killing Vulak Rank 3: Gaining the flag to enter solusek ro's tower Rank 4: Getting GoD access
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Post by Genesis on Apr 9, 2015 17:22:43 GMT -5
It worked! Doing some running around to test them now! Thanks heaps for that, exactly the sort of thing I was looking for.
Opens up the door for some flexibility too, dunno how much these weapons increase the pet's DPS but there's potential for two new weapons with low damage AOE DPS and higher damage ST DPS procs. I haven't parsed Magician DPS (pet + caster) compared to Wizard DPS but if there's a large disparity there, that's one way to fix it.
Anyway, happy with these, they really fix up the main problem I've been having with my Mage since I hit 75. Thanks!
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Post by Vinlar on Apr 9, 2015 17:48:49 GMT -5
I'm hesitant to give pets ae dmg, but the updated weapons with a st dmg proc is something that sounds reasonable. Give me some feedback on how you feel dps is with these new weapons, and in the next few days after I finish up a couple other current projects I'll look at getting that made up.
Since mages are the master of pets, I will be altering their summoned belt to add some adps stats. A possibility might also be adding cleave to the ae agro weapons. Before I do that though it would really help me out if someone could provide a side by side rough dps comparison of mages vs wizards. I don't want to go overboard on this stuff and have to back it down later on.
While writing this I also thought of pet weapons geared towards the mages fire pet. Something that adds a proc on dmg spells cast.
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kelno
Fledgling
Posts: 82
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Post by kelno on Apr 9, 2015 18:32:40 GMT -5
Coming as someone who played a mage on live for three and a half lifetimes: The fire pet is completely broken above level 50. Completely. Weapons aren't going to fix it.
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Post by Vinlar on Apr 9, 2015 18:45:39 GMT -5
Fire pet use to be the go to backup pet on raids due to highest naked pet dps. Has this changed recently? Was around SoF era iirc. My idea was a safe range nuking pet, for when you don't need a earth pet out. The trade off would be increased survivability simply by being at range, then again a water pet with one heal weapon and one st weapon would probably be just as "safe".
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kelno
Fledgling
Posts: 82
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Post by kelno on Apr 9, 2015 18:53:57 GMT -5
Let's put it this way; the advanced pet discipline command '/pet no cast' which disables pet spellcasting actually INCREASES the fire pet's DPS.
I quit before SoF (played Kunark->OoW), and went back to live for a few months a while back (when the latest xpac was released). During all the time I've played, fire pet above 50 was a punchline.
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