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Post by loonie on Apr 4, 2015 9:32:16 GMT -5
So I have finally built up enough nerve to try to solo Tunat in Tacvi boxing my War/Wiz.
Did this last night and this morning. Every single time I crash. For the life of me I cant understand why. It has always happened during either the first or the 2nd wave of adds. I am not /targeting corpses.
The only thing I have as a /warp command is for my warrior to stay engaged and in melee range of Tunat on the pushbacks. Im not doing anything else except trying to nuke everything down with the wizard while my warrior keeps Tunat engaged.
I think that has happened like 7 or 8 times now so Ive given up. Im absolutely clueless why this is happening but its not a fluke. It has happened every single time. I have killed Tunat before (maybe 12 times or so) and once or twice the zone would crash when fighting but nothing like this.
Any suggestions or thoughts?
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Post by Tynnonium on Apr 4, 2015 10:00:01 GMT -5
Its because you're fighting him without me.
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Post by zephyr on Apr 4, 2015 10:08:15 GMT -5
The warp is messing it up and crashing when Tunat casts spells on you for some reason. Im looking into why.
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Post by loonie on Apr 5, 2015 21:15:53 GMT -5
Well, tried it some more today and same issue. I keep crashing. I reset up my fight strategy and attempted without using /warp at all and only using it when I absolutely have to with my warrior (because rooted and pushed back). Still crashes everytime for no obvious reason I can figure out. Im outta ideas outside of not even doing it anymore.
I cant find a way to kill those Phymacy guards (or whatever they are called) so Im leaving them up. Could that possibly be part of the problem?
I guess Im getting frustrated because I really think I can pull this off.
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Post by teflawn on Apr 5, 2015 23:05:38 GMT -5
one fix might be to get rid of the root it only really hurts those of us that cant use warp i have found the the ring of perma rooted unkillable guards more annoying than anything ells but they have bumped up the lag some from when we could clear them the annoying part of them is they fill your extended agro window so you cant target any of the three waves of adds that pop well and last night i did die after being rooted next to one that was fun
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Post by Atrayas on Apr 5, 2015 23:31:02 GMT -5
This fight wasnt designed with warp in mind. I designed it to be a challenge not only in sheer dmg but also in strategy. All of the spells are there to hurt and annoy you. Just like any other raid fight not all mechanics you will like but the sense of accomplishment after beating harder content imo is worth the hassle. Im sure allot of others would agree on that point. You guys keep asking for nerfs then content becomes trivial, you get bored and we can't push content out fast enough. There needs to be a few harder bosses in the game, while the vast majority stays solo/duo.
The crash problem we are looking into, most likely like zephyr said and related to warp. It will be fixed.
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Post by Tynnonium on Apr 6, 2015 7:38:27 GMT -5
Honestly I couldn't imagine beating Tunat without warp, even duoing with another person. He KB's you out of attack range and below 50% he summons you directly under him where you can't melee him. It's highly likely that adds will still be up, and then you're taking all the dps from adds + tunat with zero lifetap procs (even worse @ 25%) and relying solely on heals for the entire 1 minute (?) duration of root, and then he chain roots you. If other melee manage to get in range to dps him, he'll just root and KB them and then summon them right under him as well. Then you're just chain hailing two worthless DPS classes, if you have a wizard they'll get summoned and eaten then your healers will get summoned eventually, can't really generate much hate when you're right under him (save hybrid tank classes). My whole time fighting the guy I've run under the assumption that warp was in mind, otherwise the root/knockback/summon combo doesn't make any sense on a solo/duo server, especially in a fight where any form of DPS bot is essentially negated (AE's kill em). I wasn't even able to beat him until I started using warp to position.
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Post by Atrayas on Apr 6, 2015 10:02:25 GMT -5
you just said it right there...this fight wasnt designed for a solo or duo player to beat. It was designed for a strong group of 6, but some players have managed to beat him duo even though I never intended that, thats why warp wasn't in mind...I know going forward everyone wants easier content which imo is a mistake, it will only make things trivial and boring but thats what we are working on now.
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Post by teflawn on Apr 6, 2015 10:47:33 GMT -5
have you thought about disabling warp in some instances and just tuning fights to be challenging to everyone but no OP to those that don't have warp i like tacvi fights but i do find the root and invisible slow to be more frustrating than fun i am lucky in that i play an SK so i can dot when rooted but i know non casters this is a big pain with no warp this is in response to having worked my way through tacvi with a group of between 3and6 people tunat for us has never been doable without 2 healers and 2 tanks and if our main tank did not have warp this would still be impossible (we are well geared i am only missing pants and belt from tacvi so far) and the other tank is very close gear wise as well group that has had the best luck is a war sk druid shaman wizard and rogue even then one knockback/root at the 25% mark and we wipe
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Post by loonie on Apr 6, 2015 13:37:03 GMT -5
The Tunat fight always seemed "odd" to me to be honest. What I mean is that it always seemed to me that /warp was an absolute must. I assumed the fight was designed with /warp in mind.
The reason I say this is that even with a solid group of 6 individual players, I do not think this encounter is possible without /warp. Unless you brought in enough nukers to just plain nuke him down in like 1 min I just don't get it.
Im not trying to complain about the encounter, I must saying that IMO this encounter is undoable without a massive raid force if there is no /warping for the primary tank back into melee range.
Its kind of interesting to me that this fight is not being fought the way it was designed (heh, I had always assumed the design was to use /warp because otherwise this fight doesn't make much sense to me). Maybe now that this fight has been adjusted its possible to win I guess without /warp. I don't have any real recent experience since Tunat was changed because it pretty much just crashes every time I engage him now.
Out of curiosity, has ANYBODY taken down Tunat without a single instance of /warp being used during the fight? If so, what was the player count and class mix? Im pretty sure I could make a group of 6 players to take him down now without warp but it would be just 1 or 2 tanks and the rest nukers. It wouldn't be pretty but Im fairly confident that would get the job done.
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nima
Noobie
Posts: 6
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Post by nima on Apr 6, 2015 20:11:38 GMT -5
Just killed Tunat (2box). Kept DCing at 70% or so while I had my heal bots up (clr and shm). Once I dropped both heal bots I didnt DC once.
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Post by loonie on Apr 6, 2015 22:07:05 GMT -5
Just did the same thing myself. I dropped the bots and no DC. I literally did this fight like 10 times over the past few days and every single time it DCed (and I was using bots). Now the 1 time I don't use bots and no DC. Is it the healing bots causing this?
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Post by Atrayas on Apr 6, 2015 22:16:35 GMT -5
Looking at a few different approaches to fix fights like this were people fill like warp is required because of summon and root combination.
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trixi
Fledgling
Posts: 61
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Post by trixi on Apr 7, 2015 4:59:19 GMT -5
Some people may want easier content, but a fair few of us just want content that is designed to be solo/duo. Making a fight require more people is one way of making a fight challenging, but there are other options.
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Post by zephyr on Apr 7, 2015 7:53:52 GMT -5
Let me know if the fight is still crashing.
Tunat is going to be able to move next patch, so that should take care of the need to warp after a root.
Living Phylacteries are once again killable with enough DPS. They also have a different ability to prevent the crashing.
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