Post by Sturm on Dec 10, 2021 21:35:32 GMT -5
Hi folks! Been a spell so here goes:
We're proud to announce the return of Imperium_EQ!
The new and improved Imperium is the same server you've come to know and love but with a handful of tweaks and alterations.
We've been hard at work these past weeks updating the source code to work with the playstyle and feel of Imperium.
After weeks of grueling testing by our wonderful Beta-Tester group we feel that goal has now been accomplished!
Brief Changelog:
- 2 new Bag Slots are available in your inventory!
- The Beastlord class now has the Tracking ability.
- All spells have been adjusted to match exactly the data from live.
- Spell Amount and Heal Amount now affect classes in a slightly different manner. (more on this below)
- Quartermaster Ash and Bad Ash have undergone a complete overhaul to their functionality. (more on this below)
- The new Imperium Client Patcher is available. No more messy manually replacing files to stay current!
- Some annoying spam messages have been removed: "beams a smile", "You strike through", "NPC being taunted".
- Your Mem'd Spells and Spellbooks have been wiped. Please see the Grandmaster Guru in the Guild Lobby to relearn your abilities. (sorry Hardcore Players)
- Other changes and fixes are to numerous to list them all, these are the major highlights.
Spell and Heal Amount:
Casters, Priests, Hybrids and Melee classes are all able to use Spell Dmg and Heal Amt on equipment to varying degrees depending on their proficiency in each art.
Caster's will find they are able to exceed the Spell Dmg threshold's, while Priest's will take better advantage of the Heal Amt stat.
Hybrids are somewhere in the middle, being able to use up to all of each Spell Dmg and Heal Amt.
Pure Melee characters will have a diminished use of these stats due to having literally no proficiency in either art, but still benefit.
I'm sure you can guess which classes fall in each category but I'll list them anyways to avoid any possible confusion:
Melee: Warrior, Monk, Berseker, Rogue
Hybrid: Ranger, Beastlord, Shadowknight, Paladin, Bard
Priest: Cleric, Druid, Shaman
Caster: Enchanter, Magician, Necromancer, Wizard
This was a balance adjustment we always wanted to but were previously unable to implement.
We feel you'll enjoy this new system as it helps to diversify the classes a little more.
Quartermaster Ash & Bad Ash:
These 2 NPC's in the guild lobby no longer use the old Expedition system we had. They now take full advantage of the Dynamic Zone functionality recently added by the hard working developers over at eqemulator.org
Alt+Z will allow you to access the window along with in-game commands to aid you on your Assault's and Raid's.
Type: /dz help for more information in-game.
We hope to see you in-game! Until then...
Happy Adventuring!
We're proud to announce the return of Imperium_EQ!
The new and improved Imperium is the same server you've come to know and love but with a handful of tweaks and alterations.
We've been hard at work these past weeks updating the source code to work with the playstyle and feel of Imperium.
After weeks of grueling testing by our wonderful Beta-Tester group we feel that goal has now been accomplished!
Brief Changelog:
- 2 new Bag Slots are available in your inventory!
- The Beastlord class now has the Tracking ability.
- All spells have been adjusted to match exactly the data from live.
- Spell Amount and Heal Amount now affect classes in a slightly different manner. (more on this below)
- Quartermaster Ash and Bad Ash have undergone a complete overhaul to their functionality. (more on this below)
- The new Imperium Client Patcher is available. No more messy manually replacing files to stay current!
- Some annoying spam messages have been removed: "beams a smile", "You strike through", "NPC being taunted".
- Your Mem'd Spells and Spellbooks have been wiped. Please see the Grandmaster Guru in the Guild Lobby to relearn your abilities. (sorry Hardcore Players)
- Other changes and fixes are to numerous to list them all, these are the major highlights.
Spell and Heal Amount:
Casters, Priests, Hybrids and Melee classes are all able to use Spell Dmg and Heal Amt on equipment to varying degrees depending on their proficiency in each art.
Caster's will find they are able to exceed the Spell Dmg threshold's, while Priest's will take better advantage of the Heal Amt stat.
Hybrids are somewhere in the middle, being able to use up to all of each Spell Dmg and Heal Amt.
Pure Melee characters will have a diminished use of these stats due to having literally no proficiency in either art, but still benefit.
I'm sure you can guess which classes fall in each category but I'll list them anyways to avoid any possible confusion:
Melee: Warrior, Monk, Berseker, Rogue
Hybrid: Ranger, Beastlord, Shadowknight, Paladin, Bard
Priest: Cleric, Druid, Shaman
Caster: Enchanter, Magician, Necromancer, Wizard
This was a balance adjustment we always wanted to but were previously unable to implement.
We feel you'll enjoy this new system as it helps to diversify the classes a little more.
Quartermaster Ash & Bad Ash:
These 2 NPC's in the guild lobby no longer use the old Expedition system we had. They now take full advantage of the Dynamic Zone functionality recently added by the hard working developers over at eqemulator.org
Alt+Z will allow you to access the window along with in-game commands to aid you on your Assault's and Raid's.
Type: /dz help for more information in-game.
We hope to see you in-game! Until then...
Happy Adventuring!