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Post by Mythrodin on Aug 17, 2018 8:43:46 GMT -5
"What do I do with Imperium's Intensification Item?" is a question I have heard a lot over the months. This guide is intended to help you with that question.
What is an Intensification Item? Every Imperium's Intensification item, or "iii" for short, is an aug.
How do I get iii's? There are 3 organic ways to earn iii's. Find them on Treasure Goblins, purchase them from Greedy Goblin in the Guild Lobby for AA, and earn them as rewards for completing assaults and skirmishes. You can also trade other players for them.
Treasure Goblins Anytime you kill a mob that is even con or higher there is a chance that a Treasure Goblin will spawn. Every Goblin drops a bag of plat and 1 iii.
Greedy Goblin 100 iii = 5,000 AA 50 iii = 2500 AA 10 iii = 500 AA 1 iii = 50 AA
Assaults and Skirmishes Every assault you complete from Ash and Bad Ash rewards you with (5) iii. For every skirmish you complete from Ash rewards you with (1) iii per named killed.
What do I do with the iii's? The individual augs can be combined in a jeweler's kit to increase their potency. The easiest way to find the combines in the jeweler's kit is to search for the rank you are trying to make. Search "2" in the jeweler's kit to find the combine for rank 2, Search "150" to find the combine for rank 150, etc.
Wait, you really mean I have to click THAT much to combine all of those? There is also a recipe for "quick combine" that will allow you to batch combine (100) rank 1's into (1) rank 6, (1) rank 5, (1) rank 2. (Always and forever grateful to Sturm for adding this.) I also recommend adding the following ranks to your favorite combines as it will save you TONS of searching and clicking. Rank 3, 4, 5, 6, 7, 8, 9, and 10.
What benefit is there to ranking up this aug? As you rank up the iii you will receive an incremental increase to your stats.
Rank 0 +10 HP, Mana, END
Rank 200 +200 AC +2010 HP, Mana, END +20 heroic STR, STA, INT, WIS, AGI, CHA, MR, FR, CR, DR, PR +200 Heal amount, spell damage At rank 100 you gain the focus effect Imperium's Intense Enchancement, 50% buff duration (10% more than the HF aug) At rank 200 you gain the clicked effect Ultima, which is a single target direct damage spell that scales with spell damage and can crit. With 25,100 spell damage, ultimate hits between 40k and 140k. 5 minute cool down.
Exactly how many iii do I need to rank up the iii? In short, you will need 36,124 iii to create the maximum rank of 200. See the Appendix A at the end of this guide for a detailed explanation.
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Post by Mythrodin on Aug 17, 2018 8:44:04 GMT -5
Appendix A
Total AA cost if all iii are purchased from Greedy Goblin 180,620,000
Total plat cost if all iii are purchased from Greedy Goblin 45,155,000,000
Explanation of cost progression Rank 1 through 10 doubles each rank. It takes (2) rank 0 iii to make (1) rank 1 iii. It takes (2) rank 1 iii to make (1) rank 2 iii. It takes (2) rank 2 iii to make (1) rank 3 iii. This formula is the most daunting and remains constant until you make rank 11, which requires (2) rank 10s. Note: You could save up (1,000) rank 1s and do a quick combine to get to get rank 10 faster.
Once you are rank 11, you need (100) uncombined rank 1 iii plus your previous rank aug to make the next rank. Example: to make rank 12, you need your rank 11 iii and (100) uncombined rank 1 iii. This formula is true for all ranks up to 200, EXCEPT for every multiple of 10.
Starting at rank 20, every rank that is a multiple of 10 (rank 20, rank 30, rank 40, etc) requires your "main aug" and a rank 10 to progress. Example: In order to make rank 21, you need your rank 20 aug and a fully combined rank 10.
iii needed by rank iii Rank / Req iii
This section removed due to providing inaccurate information.
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Post by Sturm on Aug 17, 2018 9:12:54 GMT -5
Correction: The "Quick Combine" results in 1(Lv2) + 1(Lv5) + 1(Lv6)
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Post by Grease on Aug 17, 2018 9:53:32 GMT -5
Awesome write up man. Thanks for doing it. (I'd still rather kill hags )
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Post by Mythrodin on Aug 17, 2018 10:49:44 GMT -5
Correction: The "Quick Combine" results in 1(Lv2) + 1(Lv5) + 1(Lv6) Good catch. I knew that!
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girth
Fledgling
Posts: 81
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Post by girth on Mar 27, 2019 13:04:56 GMT -5
Because I couldn't resist, I wrote a quick program to show the costs as well, and it appears the above numbers are off.... example...
Taking into account that it started at 1, so my numbers are one off, but here is the issue:
19 / 1,824
20 / 1,924
This is a multiple of 10, starting at level 20, it should be the cost of 19, plus the cost of a 10. A 10 should be 1024, not 1000.
I will post my list shortly, when it looks nice.
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girth
Fledgling
Posts: 81
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Post by girth on Mar 27, 2019 13:12:27 GMT -5
Sorry in advance for the long message, but here, I believe, are the correct number of level 0 IIIs to get to each level. Level Running Cost (Level 1 iii)
1 => 2
2 => 4
3 => 8
4 => 16
5 => 32
6 => 64
7 => 128
8 => 256
9 => 512
10 => 1024
11 => 2048
12 => 2148
13 => 2248
14 => 2348
15 => 2448
16 => 2548
17 => 2648
18 => 2748
19 => 2848
20 => 2948
21 => 3972
22 => 4072
23 => 4172
24 => 4272
25 => 4372
26 => 4472
27 => 4572
28 => 4672
29 => 4772
30 => 4872
31 => 5896
32 => 5996
33 => 6096
34 => 6196
35 => 6296
36 => 6396
37 => 6496
38 => 6596
39 => 6696
40 => 6796
41 => 7820
42 => 7920
43 => 8020
44 => 8120
45 => 8220
46 => 8320
47 => 8420
48 => 8520
49 => 8620
50 => 8720
51 => 9744
52 => 9844
53 => 9944
54 => 10044
55 => 10144
56 => 10244
57 => 10344
58 => 10444
59 => 10544
60 => 10644
61 => 11668
62 => 11768
63 => 11868
64 => 11968
65 => 12068
66 => 12168
67 => 12268
68 => 12368
69 => 12468
70 => 12568
71 => 13592
72 => 13692
73 => 13792
74 => 13892
75 => 13992
76 => 14092
77 => 14192
78 => 14292
79 => 14392
80 => 14492
81 => 15516
82 => 15616
83 => 15716
84 => 15816
85 => 15916
86 => 16016
87 => 16116
88 => 16216
89 => 16316
90 => 16416
91 => 17440
92 => 17540
93 => 17640
94 => 17740
95 => 17840
96 => 17940
97 => 18040
98 => 18140
99 => 18240
100 => 18340
101 => 19364
102 => 19464
103 => 19564
104 => 19664
105 => 19764
106 => 19864
107 => 19964
108 => 20064
109 => 20164
110 => 20264
111 => 21288
112 => 21388
113 => 21488
114 => 21588
115 => 21688
116 => 21788
117 => 21888
118 => 21988
119 => 22088
120 => 22188
121 => 23212
122 => 23312
123 => 23412
124 => 23512
125 => 23612
126 => 23712
127 => 23812
128 => 23912
129 => 24012
130 => 24112
131 => 25136
132 => 25236
133 => 25336
134 => 25436
135 => 25536
136 => 25636
137 => 25736
138 => 25836
139 => 25936
140 => 26036
141 => 27060
142 => 27160
143 => 27260
144 => 27360
145 => 27460
146 => 27560
147 => 27660
148 => 27760
149 => 27860
150 => 27960
151 => 28984
152 => 29084
153 => 29184
154 => 29284
155 => 29384
156 => 29484
157 => 29584
158 => 29684
159 => 29784
160 => 29884
161 => 30908
162 => 31008
163 => 31108
164 => 31208
165 => 31308
166 => 31408
167 => 31508
168 => 31608
169 => 31708
170 => 31808
171 => 32832
172 => 32932
173 => 33032
174 => 33132
175 => 33232
176 => 33332
177 => 33432
178 => 33532
179 => 33632
180 => 33732
181 => 34756
182 => 34856
183 => 34956
184 => 35056
185 => 35156
186 => 35256
187 => 35356
188 => 35456
189 => 35556
190 => 35656
191 => 36680
192 => 36780
193 => 36880
194 => 36980
195 => 37080
196 => 37180
197 => 37280
198 => 37380
199 => 37480
200 => 37580
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girth
Fledgling
Posts: 81
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Post by girth on Mar 27, 2019 14:43:50 GMT -5
In case anyone is interested, here is the code. It's C-Sharp, but with maybe the exception of dictionary (which array would work here also), it should be easily portable to any language..
Dictionary<int, int> levelCost = new Dictionary<int, int>();
levelCost.Add(1, 2);
for (int i = 2; i < 201; i++)
{
if (i <= 11)
{
levelCost.Add(i, levelCost[i - 1] * 2);
}
else if ((i-1) % 10 == 0)
{
levelCost.Add(i, levelCost[i - 1] + levelCost[10]);
}
else
{
levelCost.Add(i, levelCost[i - 1] + 100);
}
}
after that, I just iterate thru the dictionary and dump the values.
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Post by Grease on Mar 27, 2019 15:32:18 GMT -5
In case anyone is interested, here is the code. It's C-Sharp, but with maybe the exception of dictionary (which array would work here also), it should be easily portable to any language.. Dictionary<int, int> levelCost = new Dictionary<int, int>();
levelCost.Add(1, 2);
for (int i = 2; i < 201; i++)
{
if (i < 11)
{
levelCost.Add(i, levelCost[i - 1] * 2);
}
else if (i % 10 == 0)
{
levelCost.Add(i, levelCost[i - 1] + levelCost[10]);
}
else
{
levelCost.Add(i, levelCost[i - 1] + 100);
}
}
after that, I just iterate thru the dictionary and dump the values. Every 11th level jumps 1024. you have every 10th level jumping 1024- cool reading scripts tho =) 11 costs 2048 12 =>2148... 20 =>2948 21 =>3972... etc
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girth
Fledgling
Posts: 81
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Post by girth on Mar 27, 2019 15:40:56 GMT -5
according to the above:
So, every one after 11 is 100 level 0s plus the previous level. unless the level is a multiple of 10, in which case we add 1024 (the cost of a level 10).
in case the code is unclear:
else if (i % 10 == 0) says that if I divide by 10 and there is no remainder (modulo operator).
since they are if/else statements, for the first 10, straight binary progression, after that, if multiple of 10, add 1024, else add 100.
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Post by Grease on Mar 27, 2019 15:59:03 GMT -5
rank 11, which requires (2) rank 10s. -2048
In order to make rank 21, you need your rank 20 aug and a fully combined rank 10.
"every level that ends in 1 required the previous level + a lvl 10" x + 1024
your script adds 1024 to the cost of the 10th level to get the cost of the 10th level, instead of adding 1024 to get the cost of the next level
try
else if ([i-1] % 10 == 0)
maybe?
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girth
Fledgling
Posts: 81
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Post by girth on Mar 27, 2019 17:37:12 GMT -5
so it's the step from 20 to 21? or the step from 19 to 20?
I assumed it meant to GET to 20, you need the previous level and a level 10.
edit: Reread original text, appears you are correct sir
which means the cost of the last one will be lower. I will modify and put the correct data up soon.
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girth
Fledgling
Posts: 81
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Post by girth on Mar 28, 2019 9:28:29 GMT -5
Updated the output and the code.
Thanks for pointing that out.
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Post by Mythrodin on Mar 28, 2019 13:57:33 GMT -5
Maybe I should remove the calculation part of the post since it is wrong. I just never bothered to fix it after Grease pointed out the error.
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Post by Grease on Dec 1, 2019 12:57:48 GMT -5
Because my own memory sux sometimes:
III Lv10: 1024 III
in this order
10-"Quick" quick combines 12-lvl 1 6-lvl 2 8-lvl 3 4-lvl 4 2-lvl 5 6-lvl 6 8-lvl 7 4-lvl 8 2-lvl 9 1-lvl 10
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