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Post by hi2ukindsir on Jan 28, 2015 12:49:45 GMT -5
So in the past i've only ever used mq2 for /stick and the map (mostly because it confuses me and i'm waaay too lazy to learn it at this point). However reading the rules says its not frowned upon to warp, as long as you never use it to abuse and KS others etc. That being said, i wouldnt mind trying this! However the only version of MQ2 that I have is one i got from stormhaven years ago and it doesnt work with warp. Anyone know where I can get a working version of mq2?
I'd greatly appreciate it!
---- Syandr Kayti
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Post by pryme on Jan 28, 2015 13:10:17 GMT -5
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Post by hi2ukindsir on Jan 28, 2015 18:04:19 GMT -5
Sweet thanks! Do i need any of the other files in that dropbox?
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Post by pryme on Jan 29, 2015 4:55:39 GMT -5
if you want to see gingerbread illusion
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Post by hi2ukindsir on Jan 29, 2015 11:13:00 GMT -5
I think I have HoT, but it seems to be working just fine. However /stick doesnt seem to work. Is there a way to add this or maybe an alternate way of getting the same result?
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Post by bruenor on Jan 30, 2015 12:38:06 GMT -5
Stick is a plugin and might not have been added to autoload when starting MQ2. The plugin is called MQ2MovUtils and to load it you have to write: /plugin mq2moveutils load Once the plugin is loaded you can use the /Stick commands "/stick" "/stick hold" (Character will stick to the target even if it should lose/change the target) "/stick distance" (i.e. "/stick 20" would make the character stick to the target at a distance of 20 units) "/stick !front" or "/stick behind" (! = Not so !front means Not front. The difference is that /stick behind will make the PC always be directly behind the target where /stick !front only make the PC change position if he's in front of target) There's a lot more commands but you can Google your way to those
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Post by kebtiz on Jan 30, 2015 22:55:24 GMT -5
any chance of getting the source for mq2rwarp instead of this pre-compile?
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