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Post by Tynnonium on Feb 16, 2015 1:58:44 GMT -5
Ignore this post. Mistakenly believed an aug didn't have upgraded stats. It did.
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Post by Finwen on Feb 16, 2015 7:18:30 GMT -5
Ill look at the uqua issue tomorrow. Monks need a look as well, I gotta go over it with Pryme. Yeah for sure, I got mine geared up and he's seriously squishy. My shaman lasts longer against the mobs in Txevu, lol.
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Post by Finwen on Feb 17, 2015 7:54:08 GMT -5
Balance mob was bugged last time we tried him in Tacvi. You would engage, be able to kill off each add repeatedly, but never get main bosses hp under 90%. We believe this is due to how the original strat for this mob worked and the high dps. You are ideally suppose to get each adds hp to match the bosses at 90%, 80%, 70%, etc... Adds would die as you would expect an add to die on this server and it's just not feasible to get the 4 adds to match exactly what the bosses hp is at every 10%. It eventually got to the point where adds were no longer attackable and boss would go down to 90% then reset back to 100%. Link to strat from zam: everquest.allakhazam.com/db/quest.html?quest=4263
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Post by Atrayas on Feb 17, 2015 11:46:31 GMT -5
Zeph did alot of work on the scripts yesterday, and this was one i never could get 100% right. So hopefully he got them fixed for us, if not let us know so we can work on any that may still be fubared.
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Post by Finwen on Feb 17, 2015 12:01:54 GMT -5
Zeph did alot of work on the scripts yesterday, and this was one i never could get 100% right. So hopefully he got them fixed for us, if not let us know so we can work on any that may still be fubared. I was working with Zeph last night, we didn't get a chance to get to this one. He did an amazing job getting Tacvi up and running though, was truly a pleasure helping out. As a side note everything else in Tacvi is looking great. Some tough encounters and some not so tough ones. Tunat was still not casting spells though, will have to see what it's like post patch (still at work).
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Post by Atrayas on Feb 17, 2015 14:05:58 GMT -5
yea all spells are in now so should be a much more challenging event
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Post by Tynnonium on Feb 17, 2015 17:37:02 GMT -5
Oh boy. Can't wait to get to Tunat. On a side note, though -> Berserker Qvic and PoP armor is also missing Spell dmg / heal amnt, as well as the 1.5.
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Post by Finwen on Feb 17, 2015 23:40:39 GMT -5
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Post by Atrayas on Feb 18, 2015 5:19:41 GMT -5
there are different types, one drops loot the other doesn't. The one that drops loot should only ever spawn once, the others can spawn multiple times.
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Post by Finwen on Feb 18, 2015 11:54:26 GMT -5
We also tried the balance mob again last night, still can't get it past 90%. Same behavior as stated above.
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Post by zephyr on Feb 18, 2015 12:33:46 GMT -5
The balance encounter has been adjusted. You now have to keep the balance NPCs within 20% of the bosses health (but at least damaged to 98%).
At 91% boss health, the balances have to be between 71% and 98% health At 81%, balances need to be between 61% and 98% health At 71%, balances need to be between 51% and 91% health
etc
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Post by Finwen on Feb 18, 2015 16:53:05 GMT -5
The balance encounter has been adjusted. You now have to keep the balance NPCs within 20% of the bosses health (but at least damaged to 98%). At 91% boss health, the balances have to be between 71% and 98% health At 81%, balances need to be between 61% and 98% health At 71%, balances need to be between 51% and 91% health etc With a bit of work by Zephyr the encounter was fixed. The margin was reverted back to +/- 10% on the adds and boosted their hp to 500k to better compensate for our inflated dps.
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Post by zephyr on Feb 18, 2015 23:31:44 GMT -5
You can now evac from Tacvi, get rezzed back in, or leave and come back. It will tell you how long you have whenever you leave to get back before you are locked out.
You cannot use #zone into Tacvi, it will boot you out.
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Post by Finwen on Feb 21, 2015 12:45:55 GMT -5
Ever since yesterday the adds on Tunat are causing major lag spikes, with the last set at 25% being by far the worst, causing most of us to even go LD.
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Post by Atrayas on Feb 21, 2015 13:47:38 GMT -5
Ever since yesterday the adds on Tunat are causing major lag spikes, with the last set at 25% being by far the worst, causing most of us to even go LD. Odd, far as i know nothing has been changed in the fight. Ill take a look at it tonight when i get home from work.
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