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Post by Vinlar on May 3, 2015 18:16:54 GMT -5
Please post what you would like to see for your class in a aug, go nuts with ideas these are coming closer to a reality.
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Post by Genesis on May 3, 2015 22:19:58 GMT -5
King of DD, maybe proc a DD on cast, prismatic resist or something?
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Post by niusto on May 4, 2015 9:51:08 GMT -5
Spell crit damage multiplier increase, triple cast chance ( spell flurry? ) clickie debuff that procs DD when other DD sources hurt the mob ( limiting their ability to sheer burst with the aug with fewer people but increasing its dps with more people with the wizard. ) A clickie nuke that hits once, then has a 90 percent chance to nuke a second time, 80 percent chance to nuke a third time, 70 percent chance to nuke for a 4th time, and so on till the last one being a 10 percent chance to nuke a 10th time. if it fails a check the streak ends. could even make the nuke possible hit harder with each scale, but that might just be to much.
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Post by Atrayas on May 4, 2015 11:27:45 GMT -5
Spell crit damage multiplier increase, triple cast chance ( spell flurry? ) clickie debuff that procs DD when other DD sources hurt the mob ( limiting their ability to sheer burst with the aug with fewer people but increasing its dps with more people with the wizard. ) A clickie nuke that hits once, then has a 90 percent chance to nuke a second time, 80 percent chance to nuke a third time, 70 percent chance to nuke for a 4th time, and so on till the last one being a 10 percent chance to nuke a 10th time. if it fails a check the streak ends. could even make the nuke possible hit harder with each scale, but that might just be to much. finally someones getting creative. Good ideas some doable some not but good ideas.
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Post by darkflame on May 4, 2015 12:31:01 GMT -5
From my experience in playing a Wizard and the issues they are running into when dealing with hard content are:
Can't tank any bosses like other classes melee/hybrid/ or even classes like shamans/druids/clerics have the almost invincibilty to handle the bosses even though they are considered a caster class. Mages have pet and heal spells so for Wizards here are a few suggestions that will give us the ability to hang with other classes when fighting bosses as well as being able to fight bosses in tight corners without having the need to kite insta casts or training whole zones for a 10-15 min fight.
New Wizard Augmentation Ideas:
Rune Proc on spell cast augmentation HOT Proc on spell cast augmentation Root Proc on spell cast augmentation Damage Dot proc on cast that stacks augmentation Freeze/Stun proc on cast that doesn't get resisted or immune too Root proc on cast augmentation Bigger heal on Vampiric fragment or have the heal bigger based on the longevity of the spell cast augment like a HEAL augment of time that if you cast a 8.0 spell you get a massive heal and if you cast spells under 2.0 seconds the heal is reduced augment. Speed Proc augmentation that enhances caster with a 3 second speed burst like the Berserker AA on cast for keeping the distance Damage Multiplier augmentation that stacks. Meaning as a wizard every spell landed increases it's damage by a percentage capping out at a certain number last 10 seconds as long as you keep casting. Phase proc on cast that will make you untargetable like you leave the dimension for 2 seconds Dodge proc on cast making you avoid all melee attacks for 3-5 seconds Reflect proc on spell cast augmentation that reflects back the next spell cast Ripostes proc on spell cast augmentation that riposte back MELEE attacks for 3 seconds Damage shield proc on spell cast that puts a super hard hitting damage shield that has like 2-3 charges on it Decoy proc on spell cast augmentation that spawns taunts the target to absorb a hit or 2. Clone proc on spell cast augmentation that spawns a clone of yourself or a dummie wizard that cast 2 spells like a long ranged summon minion proc so they don't have to run to the target like they Abyss weapons have one that fits well with casters. Spell Flurry proc on spell cast that can happen once per minute Guaranteed Twin-cast on first spell cast with a universal cool down of a minute Instant cast on spell cast augmentation that will give your next spell cast making it a INSTANT cast spell this will help with the long casting spells and can make them useable in combat again. Granite stance proc on spell cast augmentation that will give you 33% melee mitigation and a shield absorb. Duplicate proc on Twin-cast that will proc a back to back twin cast giving casters that flurry feeling that only has chance to proc when twin cast procs.
This is what i came up with so far but it is definitely needed more so on the survival side cause as of now Wizzies can not kill any boss solo for new content or GOD at level 80 and other classes are doing so successfully.
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Post by Atrayas on May 4, 2015 22:55:27 GMT -5
I am not opposed to the rune proc, dont want to any heals as that takes away from other classes. Some of the other defefnsive ideas are good too, but those would be solo type gameplay and if you decided to group it may feel....underwhelming.
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Post by Genesis on May 5, 2015 0:11:25 GMT -5
My idea might seem... boring or unoriginal, but there is a method to my madness.
Perhaps it might be a misguided idea, but my thought for these augs was to find something unique or special about each class, something that the class does better than any other class, and amplify it.
I've had discussions with Gamoril about certain classes and our ideas are polar opposite. Gamoril, for instance, would like his Ranger to be able to tank better, so he would like an aug that offers an AOE agro proc. I, on the other hand, feel that the aug should bring out something in the Ranger that no other class does as well (being ranged damage).
I realise that this is a solo/duo oriented server and people would like to use every class to solo, but I personally feel that it should be done in a way so as to make the classes very different to play.
Adding heals or life taps to every class is, in my mind, very boring. Rune procs, heal procs... These things add a little to survivability but do nothing in the way of differentiating classes from each other. I really don't want to see a list of 16 classes on offer when they are almost all the same. There are already some classes that are totally unused or underused, because their forte is irrelevant with the custom content. It would be nice to bring that relevance back in and start to bring some variety back into the way we do things.
So yeah, my DD proc on damage spell might sound a bit... boring, but it's what Wizards do. I don't really care if my idea isn't used, it's just an idea, it cost me nothing. What I guess would be nice, is if we decided what direction we were looking to take this in. So far I've seen the suggestion for a life tap or heal in just about every aug suggestion thread. I mean, it helps you to survive, but it has no relevance to the specific classes. If you start giving runes to Wizards, what should Enchanters have? If you give them heals, what about Clerics? If Rangers are able to tank, then why play a tank?
This may not be the right thread, but I think there's a lot of information to consider here. Perhaps we need to see the archetype specific augs so we know what options will already be available so we can work around that? It's all good and well to make suggestions about each class but I would really like to look holistically at this and try to build up each class to be special and unique and able to bring something to the party so we all don't just end up playing the same two classes.
Please feel free to shut me down if I'm out of line, just having read all these suggestions I'm a bit worried that there's a bit of tunnel vision about every class having the same potential, which can only happen if they are all identical.
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Post by vallik on May 5, 2015 2:00:23 GMT -5
I have the exact same feeling about these aug's as you do Genesis. My understanding was to focus on something unique about the class and just make it better with the aug, hence my idea over on the Warrior forum.
My idea of Wizards (and admittedly I have only played one to 70 on this server - and never on live so I may be completely off base here) is that they are all about pure, wanton destruction. I think the aug should reflect that so I really like both Genesis and niusto's ideas (DD proc on cast, crit damage multiplier, triple cast or the debuff that procs damage when hit by any other damage source). I particularly like the last one, letting Wizards really scale up the damage in groups.
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Post by Genesis on May 5, 2015 2:42:42 GMT -5
Another idea I just had was a DoT proc on damage spells. The idea being that fire spells would also ignite mobs and cause damage over time, and ice spells could cause freezeburn.
Perhaps they could both stack, encouraging people to do more than spam three ranks of the same spell over and over, as more damage can be done by stacking the debuffs.
It could even be a stacking debuff that grows in power with each stack as long as you add another stack before the timer runs out. Would definitely make playing a Wizard more interesting if you had to play the debuff dance to maximise your damage output. 3 stacks of fire and 3 stacks of ice could be some pretty hefty damage output if you were able to maintain it before the debuff wore off.
Pre-post edit: I just read darkflame's post and saw something of this nature there. This is probably the same thought, just expounded a bit more.
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Post by Atrayas on May 5, 2015 6:38:08 GMT -5
Nothing is set in stone yet. FYI Epic 1.0 is a rune.
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Post by darkflame on May 5, 2015 7:43:12 GMT -5
Based off of what everyone has been saying and to bring something unique to this specific class that has some role play to it I thought of this. Have a augmentation set. A set of augments that represent the elements of what the Wizard cast that go into each slot. As you collect more augments each augments power pours a piece of its power to the next as a multiplier. For example thunder of the north augmentation increases your lighting damage by 10%, But when you get Ice storm augmentation of the south not only does that increase your cold damage by 10% since you have a second augment it boost it to 15% or 20% doubling its potential as well as unlocking a new found feature. Collecting the whole set will complement all areas of a wizard. You can go even further that once you have 4 of 10 this new ability procs something unique and once you have 8 of 12 this unlocks or awakes a Corruption death meteor proc on cast. And finally when you have the whole augmentation set you cast a custom spell that weaves in all magic like a Caster wormhole of magical destruction. I think it won't hurt the Wizards at all and they will still be in their lane. The ability to one shot light blue wouldn't be a bad idea either with augments and have a great role playing feeling to it almost like collecting a set of armor in diablo or wow but with augments with perks, procs, double critical amount percentages, double spell cast from 2 types of elements that can twincast so on and so forth with bonuses attached. This is just an idea you can mold and bend it however you like and apply them to all the classes. Tell me what everyone thinks if you would to add or take away from anything i mentioned above . I really think this will really get people excited about playing wizard and wondering what kind of combo's they can come up with with augmentations that will spawn new spell proc dd's that are not in your spell list to the ultimate death bomb. And wizard will continue doing what they do best Blow shit up and stay kings of dps. Also is there a way that wizards only spell damage cap can be raised higher then other classes that would also set us apart. Just a thought.
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Post by darkflame on May 8, 2015 9:35:02 GMT -5
Vinlar/Atrayas Have you ever thought about giving Wizards a c4/proximity mine spell that has 2 components one to plant and another to discharge? I was thinking about another way to give Wizards I high risk high reward spell is a stack DD spell. You can stack up to 10 charges and detonate. The thing is each spell you cast and stack doesn't cause any damage until you detonate. The detonation spell acts as a multiplier that will increase by damage/effect/radius. And you can go even further that with each new stack a different outcome can take place on the target that it detonates on. I was thinking making it a instant cast that you can spam to get stacks before unloading the final Nuke so that you move and kite while stacking on your target. If you don't stack or detonate within the reasonable 5-10 seconds then the it will self detonate with a 30% decrease in total damage or something balanced. Some ideas on the stacks and detonates Stack/Detonate 1 triggers damage+mutiplier and Root Stack/Detonate 2 triggers damage+mutiplier and stun Stack/Detonate 3 triggers damage+mutiplier and Lighting shock Stack/Detonate 4 triggers damage+mutiplier and Ice comet Stack/Detonate 5 triggers damage+mutiplier and Fire bolt Stack/Detonate 6 triggers damage+mutiplier and Aoe pillars of flame Stack/Detonate 7 triggers damage+mutiplier and Rain of fire Stack/Detonate 8 triggers damage+mutiplier and Twincast Fire/ICE spell Stack/Detonate 9 triggers damage+mutiplier and Triple spell damage Stack/Detonate 10 triggers damage+mutiplier and summon Magical dragon that melee spell procs moves that you cast for 1 min to cast spells and dps I think this would be a new cool fun spell to integrate. If you have better ideas please add away these are just fun idea's that can change the way classes are played with a new refreshed feeling. There is also a melee version of this or just a general Aug that for every connection you hit you get stacks that burst with a delay capping at 10 stacks for consecutive burst on procs for each additional hit after a certain amount of stacks. I think this kinda of fighting in general brings up a new strategy of how to combat. Making the decision if you have to go for upfront rapid damage or do you have time to stack strategies and then release for a higher potential overall damage output in the end with patience. Just a thought hope this sparks something new.
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verkat
Noobie
Where's the single ladies at? lol
Posts: 14
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Post by verkat on Nov 11, 2015 21:47:44 GMT -5
Well lets see , worst thing I hated about the roots on a wizy was the fact they break so easy from our nukes , but if you really want something awesome for a wizard is a proc that would prevent the mob from summoning us , glass cannon and all , or throw a mind wipe proc or hate reducer proc for direct damage spells , or one that has a chance to "arc" to a nearby target....lets call that "Splitcast" --Excluding Rain damage and AoE effects -- We have one that procs a DD , the gear aug for slot 4 , an 8 i think , dropped from the bomber ( crit casts too for about an extra 10-11K ) Defensive aug would help us out a lot more then more damage , we got that covered =)
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Post by dragonite on Nov 12, 2015 0:36:03 GMT -5
How about the 4 pure casters wizard/magician/necromancer/enchanter get their own Imperiums Fury quest line for a Fury that just flat out increases their AC by enough that they can tank a few hits like melee/hybrids can. Can call it Imperiums Aura. Obviously they would have to be excluded from the Fury line too.
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Post by Reddum Majere on Dec 14, 2015 18:35:19 GMT -5
LAVA FIELD traps ... were if you pull a mob into a Spot it gets hit with LAVA FIELD DOT as long as it stands in the Lava field .... and GLACIER field .. if a mob that can be effected by movement speed walks on your Glacier field it get Feet Frozen to the ground .. basicly helps you from casting Root every other nuke when you try to solo ... or just do like this .. .turn one of the LIMITED mob spells into Unlimited Mobs .. Like Point blank AoE is unlimited targets ,., would love to have a Ranged AoE that was Unlimited targets also .. that would be fun to cast and then run away ... ,,, make a Mana Burn Spell thats a unlimited AoE ... Make a Spell Shield on the wiz .. ( seeing as WIZ is the MASTER of ports ...but ports are useless on this server ) That when a mob hits you it Procs Sending the mob back to spawn point and lose agro on you like a FD for wizzys without the flop .. so we can stay on our feet ... .. Chain Nuke .... Nuke one mob and if another mob is close it bounces off that mob and nukes the next mob like a chain reaction .... Long Lasting Doploganger that copys your spell casts ... Force Barrier spell anything attacking the Wiz gets knocked back proc .... 10 Minute cool down super spell ... Aid of the Magi ( you Call young Rastlin Majere to assist you for 15 secounds in a boss fight ! OR !! Secret of the Lance Spell you summon one of the Dragons from Custom zone to assist you for 30 secounds .... Rastlins Curse spell ( you Sack your Life like a Cannabalize for a wizzy but the more you cast it that more it stacks a debuff on you that raises your spell Dmg but Sickens and Disseases and poision and curse you .. and you cant be healed or regen while the Devils Due buff is on you but you hit like a GOD the more stacks you have on ... Mana Shield Rune .. your Mana pool turns into a hard Shield that protects you from damage but when you get hit you lose that much Mana ...AUg Nuke that cast Doploganger on hit when you Nuke that pulls all the agro from your Nuke onto it so you can walk away agro free if you get lucky and have enough procs back to back ..
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