Post by Sturm on Feb 22, 2018 18:14:46 GMT -5
Imperium is proud to present, the next expansion in Progression:
To access this new content, players will be required to obtain the Key to Omens from the Ghost of Tunat.
This expansion includes multiple new zones and instances to explore and attempts to remain true to the Live like experience.
Our aim was to further ease the transition between Tacvi geared players and the custom content difficulty.
Epic 2.5 and 3.0's:
These can be acquired in the same manner that 1.5's and 2.0's were on Live, countless hours were spent adapting these quest lines to
fit in with the epic quest arc's that Imperium has taken previously.
Magistrate Maven in the Guild Lobby has undergone an overhaul and will point you in the right direction on who to see when you begin any of your epic journey's.
Anguish:
There are two version's of this zone that players may access after completing the appropriate flagging.
First is regular Anguish, home to Overlord Mata Muram and his host. This zone is the natural progression
zone you would expect to encounter as a player however, you will not find any Globe of Discordant Energy here.
The second version is...
Fabled Anguish:
It is here you will be able to find the coveted Globe of Discordant Energy. This zone has been scaled to test
the most hearty of adventurers. Only accessible if you have 4 or more players in your raid, but I'd recommend
at least a full group. The challenges found here are not meant for the solo/duo adventurer. Fabled versions
of your favorite Anguish gear are available to those strong enough to earn them.
Guild Lobby:
The NPC's in this zone have been shuffled around again to avoid an overcrowded cluttered look.
Most importantly the Tier NPC's are now located in the Eastern wing. In the room just north of there that used to be
empty, that is now a tradeskill area and houses all the static containers to suit all your combining needs.
Heal Amt & Spell Dmg:
The hard caps for these worn stats has been increased to 30,000.
To access this new content, players will be required to obtain the Key to Omens from the Ghost of Tunat.
This expansion includes multiple new zones and instances to explore and attempts to remain true to the Live like experience.
Our aim was to further ease the transition between Tacvi geared players and the custom content difficulty.
Epic 2.5 and 3.0's:
These can be acquired in the same manner that 1.5's and 2.0's were on Live, countless hours were spent adapting these quest lines to
fit in with the epic quest arc's that Imperium has taken previously.
Magistrate Maven in the Guild Lobby has undergone an overhaul and will point you in the right direction on who to see when you begin any of your epic journey's.
Anguish:
There are two version's of this zone that players may access after completing the appropriate flagging.
First is regular Anguish, home to Overlord Mata Muram and his host. This zone is the natural progression
zone you would expect to encounter as a player however, you will not find any Globe of Discordant Energy here.
The second version is...
Fabled Anguish:
It is here you will be able to find the coveted Globe of Discordant Energy. This zone has been scaled to test
the most hearty of adventurers. Only accessible if you have 4 or more players in your raid, but I'd recommend
at least a full group. The challenges found here are not meant for the solo/duo adventurer. Fabled versions
of your favorite Anguish gear are available to those strong enough to earn them.
Guild Lobby:
The NPC's in this zone have been shuffled around again to avoid an overcrowded cluttered look.
Most importantly the Tier NPC's are now located in the Eastern wing. In the room just north of there that used to be
empty, that is now a tradeskill area and houses all the static containers to suit all your combining needs.
Heal Amt & Spell Dmg:
The hard caps for these worn stats has been increased to 30,000.